We no longer use ads and trackers.

After careful consideration, I have decided to remove Google Analytics and Adsense from this website. Over the years I have become increasingly uncomfortable with the idea of monitoring traffic and serving ads to visitors. Most people (myself included) do not like ads and privacy has been an increasingly prevalent issue. This website was created for gamers and I believe it is only right to put the interests of my audience first.

While I will keep my opinions regarding the practices of big tech companies to myself, I will say RetroMaggedom Gaming is better off as an ad-free website that respects the privacy of its users. With this in mind, I’m permanently removing Google Analytics tracking and Adsense from RetroMaggedon.com and will not use similar services in the future.

~tankMage

Retro Video Game Awards Coming January 2024

Starting in January, RetroMaggedon.com will award a retro game the title of “Retro Game of the Month” on first of every month. Winners will be selected by contributors and readers. On the second week of every December, a “Retro Game of the Year” will be selected from the 11 winners of the Retro Game of the Month title.

Currently, anyone is welcome to nominate a game in the comments below or in the comment section of a Retro Game of the Month post. Depending on how much participation we see, nominated games will either be given the award automatically or voted on. The Retro Game of the year will be voted on during the first week of December and announced the following week.

Help Us Improve Our Cheat Codes and Passwords!

For the past two years I’ve been adding cheats and passwords for games after discovering there’s a lot of bad info out there. This is largely a result of the cheats that were published in old magazines and books having errors that were never corrected.

I have managed to put together a good collection of old books and mags that I take cheats/passwords from, which are cited on each page. All of the info that appears on this site is tested for the NTSC (and sometimes PAL) version of the game it’s associated with, but a lot of my records are incomplete. With that in mind, I welcome input from visitors. Please let me know if something doesn’t work or if there are any missing cheats, so I can further improve our resources.

Thanks to everyone who had already helped make corrections and contributed to this project. Also, happy Thanksgiving to everyone in the USA!

~tankMage

What Can We Expect From Mega Man 11?

   Those who frequent Mega Man fan circles are likely familiar with laments over the state of the series which was seemingly abandoned by Capcom. Not to be underestimated in their ability to crank out sequels, Capcom have recently announced tentative plans for the release of Mega Man 11 in “late” 2018. Curious to see what the Blue Bomber’s new adventure would entail, I decided to go straight to the horse’s mouth and watch the announcement trailer (Which can be viewed via the link at the end of this post) and was startled by what I saw. Mega Man 11 looks and sounds like a fusion of Mega Man 8 and Mighty No. 9, sans the horrific voice acting. Honestly, I was expecting something more like the ninth and tenth installments to the series, but the new look Mega Man sports is quite in step with Capcom’s a recent moves, seeing as how the Monster Hunter World beta is a graphical tour de force. Before we go on, I am also going to fully acknowledge the fact that my predictions could be completely wrong.

   The trailer may answer a lot of questions about how the upcoming title may look, but it gives little away in terms of gameplay. Mega Man’s tried and true “Jump and Shoot” gameplay mechanics are alive and well, which is mostly what is demonstrated by the trailer. Several of the series’ conventions are also present in this game including special weapons, deadly obstacles, and the occasional mini-boss; in fact one such mini-boss is a Metool, one of the Mega Man’s perennial foes. The trailer even hints that changes have been made to the Mega Buster in the form of a meter that appears over the Blue Bomber’s head while charging it. What this means is anyone’s guess, but hopefully it indicates that some clever new ideas have been added to the series.

   Unfortunately, there is a lot the trailer doesn’t tell us. Will MM11 be difficult or will it be more casual? How many Robot Masters are there? What kind of upgrades will Rush and Mega Man get? How open ended is the gameplay? Will Dr. Wily return? Wait, there’s no point in asking that last question. At any rate, Mega Man has a long and checkered past to refer to in search of answers. Generally, the core concept of the series has remained the same for decades. Challenge a set of eight bosses in any order, collect a special weapon upon defeating a boss, then try to figure out which boss is weak against your new weapon. It is almost certain that Capcom will not change this general premise, because Mega Man 11 wouldn’t be a true Mega Man title without it. So, Capcom simply built upon the existing framework, adding new allies, tweaking the difficulty (for better or worse), and maybe changing the Mega Buster here and there… which seems to be what they did according to the trailer. We also know that titles that attempted to veer from the series’ 2D roots, such as Mega Man Legends and Mega Man 8 were often met with lukewarm results or downright hated by many fans. With this in mind Capcom is likely to give us what it has for three decades now: more of the same. With any luck Mega Man 11 will at least follow in the footsteps of some of the series’ more beloved installments.

~by tankMage (December 2017)