Comments Enabled!

Our comments section has been closed for two years due to technical difficulties. I’ve recently found the time to fix the problem and all visitors are welcome to share their thoughts, criticisms, observations, and feelings here on RetroMaggedon.com. Right now the system is rather stripped down, but this is something of a beta run and improvements will be implemented over time. Special thanks to our first poster who has shared some helpful Shatterhand secrets that I missed when I wrote the short guide for it. I also apologize to guests who have been unable to comment until now. Feedback is very important to me (and everyone else involved in this project) and I look forward to input from our users.

                       Our first comment!

New Look!

RetroMaggedon.com now has a new style, which is part of an ongoing effort to improve the overall experience for our visitors. We hope that you find this site both easier to navigate and read. Feedback its always welcome, so feel free to let us know what you think!

Improvements Coming to the Save Archive

A number of changes and improvements are in the works for this website. The Save Archive, which is one of our most popular features, will see an upgrade in the next few months that will include:

-A more streamlined menu. Saves will be organized according to system rather than the emulator they were generated on.

-Every save available for a particular game will be bundled into a single file that will be placed at the top of the list so users can quickly download files if they wish.

-An updated FAQs will be added to the Save Archive home page.

 

New Logo!

RetroMaggedon now has a new logo inspired by the NES classic, Ninja Gaiden. This in keeping with the tradition of the original banner which was loosely based on the Legend of Zelda series. More improvements are on the way as we work on cleaning the site up a bit and making it more functional.

Our First Atari 2600 Review

Click here to learn more about Atlantis

Atari month has begun and our first reviews will be rolled out this week. A shooter called  Atlantis has the honor of being the first Atari 2600 game to be reviewed on this site, but there is more in store with Berzerk and Battlezone reviews in the works. A new review will be posted each week, maybe with a few bonuses thrown in depending on how fast I can go through these games. Thanks for reading and Happy New Year!

What Can We Expect From Mega Man 11?

   Those who frequent Mega Man fan circles are likely familiar with laments over the state of the series which was seemingly abandoned by Capcom. Not to be underestimated in their ability to crank out sequels, Capcom have recently announced tentative plans for the release of Mega Man 11 in “late” 2018. Curious to see what the Blue Bomber’s new adventure would entail, I decided to go straight to the horse’s mouth and watch the announcement trailer (Which can be viewed via the link at the end of this post) and was startled by what I saw. Mega Man 11 looks and sounds like a fusion of Mega Man 8 and Mighty No. 9, sans the horrific voice acting. Honestly, I was expecting something more like the ninth and tenth installments to the series, but the new look Mega Man sports is quite in step with Capcom’s a recent moves, seeing as how the Monster Hunter World beta is a graphical tour de force. Before we go on, I am also going to fully acknowledge the fact that my predictions could be completely wrong.

   The trailer may answer a lot of questions about how the upcoming title may look, but it gives little away in terms of gameplay. Mega Man’s tried and true “Jump and Shoot” gameplay mechanics are alive and well, which is mostly what is demonstrated by the trailer. Several of the series’ conventions are also present in this game including special weapons, deadly obstacles, and the occasional mini-boss; in fact one such mini-boss is a Metool, one of the Mega Man’s perennial foes. The trailer even hints that changes have been made to the Mega Buster in the form of a meter that appears over the Blue Bomber’s head while charging it. What this means is anyone’s guess, but hopefully it indicates that some clever new ideas have been added to the series.

   Unfortunately, there is a lot the trailer doesn’t tell us. Will MM11 be difficult or will it be more casual? How many Robot Masters are there? What kind of upgrades will Rush and Mega Man get? How open ended is the gameplay? Will Dr. Wily return? Wait, there’s no point in asking that last question. At any rate, Mega Man has a long and checkered past to refer to in search of answers. Generally, the core concept of the series has remained the same for decades. Challenge a set of eight bosses in any order, collect a special weapon upon defeating a boss, then try to figure out which boss is weak against your new weapon. It is almost certain that Capcom will not change this general premise, because Mega Man 11 wouldn’t be a true Mega Man title without it. So, Capcom simply built upon the existing framework, adding new allies, tweaking the difficulty (for better or worse), and maybe changing the Mega Buster here and there… which seems to be what they did according to the trailer. We also know that titles that attempted to veer from the series’ 2D roots, such as Mega Man Legends and Mega Man 8 were often met with lukewarm results or downright hated by many fans. With this in mind Capcom is likely to give us what it has for three decades now: more of the same. With any luck Mega Man 11 will at least follow in the footsteps of some of the series’ more beloved installments.

~by tankMage (December 2017)