Lunar: Dragon Song (DS) Walkthrough

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Lunar: Dragon Song (DS) Walkthrough

~By tankMage (March 2019)

Introduction

   Lunar: Dragon Song is not a very popular RPG for a variety of reasons. Consequently, few guides have been written for it and many of its secrets have gone unsolved for over fourteen years now. I set out to solve some of this title’s mysteries when I began work on this guide and only had limited success doing so. However, this guide does document the contents of all the blue chests and has the closest thing to a monster drop list available on the internet. I have also included detailed instructions for each area, though I do leave out much of the back tracking the game requires the player to do in order to keep the walkthrough brief. Good luck with Lunar: Dragon Song and thank you for using this walkthrough.

Contents

I. Frequently Asked Questions and Tips

   1. Virtue and Combat Mode

       a. Virtue Mode

       b. Combat Mode

   2. Monster Cards

   3. Running

   4. Althena Statues

   5. Saving Your Game

   6. Gad’s Express Jobs

   7. Dealing with Armor Breakage

   8. The Dreaded Save Glitch

   9. About the Dash and Jump Shoes

II. Walkthrough

   1. Couriers

       a. Port Searis

       b. Thieves’ Woods

       c. Perit Village

       d. Thieves’ Woods (Area 3) and Delrich Temple

       e. Perit Village  (Revisited)

   2. The Tournament

       a. Thieves’ Woods (Healriz side)

       b. Healriz

       c. Roland Forest

       d. Roland Cave

       e. San Colosseum

   3. Lifting the Curse

       a. Port Olbeage

       b. Cathedral of Althena

       c. Zethos Castle

   4. The Frontier

       a. Leephon City

       b. Sungrid Bridge

       c. Lind Village

       d. Guystole Mine

       e. Sandra Desert

       f. Elda Canyon

       g. Vile Castle

   5. The Red Dragon

       a. Meeting Zethos

       b. Roland Forest (Revisited)

       c. Barrel Desert

       d. Red Dragon Cave

   6. The White Dragon

       a. White Dragon Cave

   7. The Black Dragon

       a. West Meryod Cave

       b. East Meryod Cave

       c. Noapeace

       d. Valley of Neza

       e. Black Dragon’s Cave

   8. The Blue Dragon

       a. East Moto Rainforest

       b. Rebric Village

       c. West Moto Rainforest

       d. Blue Dragon Cave

   9. The Tower of Kirlis

       a. Obtaining the Anthodites

       b. East Moto Rainforest (Revisited)

       c. Tower of Kirlis

   10. The Levitation Stones

       a. Negri Ocean Lab

       b. Tower of Kirlis  (Revisited)

   11. The Final Battle

       a. Vile Castle  (Revisited)

III. Monster Drops

IV. References

I. Frequently Asked Questions and Tips

1. Virtue and Combat Mode

It is possible to switch between two game modes (Virtue Mode and Combat Mode) in areas where combat can take can take place. Press the R Button to change between Combat and Virtue Mode in places like dungeons and forests. Each mode has its own benefits and players will have to switch between them throughout the course of the game in order to succeed.

a. Virtue Mode

   The pocket watch on the lower screen will start ticking once virtue mode is activated. When in virtue mode, players will gain Althena Conduct (AC) points for defeating enemies in combat and level up once the AC requirement for the next level has been met. Defeating all of the enemies in an area before the hand on the watch makes a full revolution will often open a locked blue chest in the area, granting the player an award. You can see how many enemies you have to beat by looking at the boxes under the watch, which will be checked off as you win battles. Monsters do not drop items in this mode. A new monster will spawn if the player fails to engage a foe in battle before the watch hand makes a full revolution. Enemies will not respawn after clearing an area in virtue mode unless you leave the location entirely and return. Finally, the party will automatically have some HP and MP restored after every monster has been destroyed.

b. Combat Mode

   In combat mode, players can explore without having to worry about a time limit. They also gain useful items and cards from defeating monsters in battle. Combat mode is a good way for players to familiarize themselves with an area so they can get the prize from virtue mode. It’s also a good idea to try to gather some items, particularly monster cards which are useful in a number of ways.

2. Monster Cards

   Monsters sometimes drop cards when defeated in combat mode. These cards can be used in battle or on the field for a variety of beneficial effects. A number is displayed on each card that indicates its remaining uses. Using a card will decrease its remaining charges by 100 points. Some cards can only be used in battle or on the field, while others can be used in combat. A few cards can be used in both combat and on the map. Below is a brief list of useful monster cards and their effects:

Namia: Heals HP every turn in combat.

Hellbird: Restores entire party’s MP completely.

Treant: Slowly restores HP while on the map.

Termite: Prevents equipment from being broken in combat.

Insector: Doubles attack power in combat.

Ohainkaru: Freezes enemies on the map.

Blob: Slows enemies down while on the map.

Mad Fang: Draws enemies towards the player.

Gloomwing: Slowly refills MP when on the map.

3. Running

   This is something that usually doesn’t need to be explained in RPGs, but Lunar: Dragon Song is a different story. Running will decrease the HP of your party members by a point every few steps. This means that you will have to use the run function carefully, especially if you are chasing down enemies in virtue mode. Keep an eye on your HP when running to make sure you are not risking going into battle with depleted HP. The Treant Card can offset the damage caused by running.

4. Althena Statues

Statues of a goddess holding a crescent moon can be found in towns and occasionally in dungeons. Examine these statues to have your HP and MP fully restored.

5. Saving Your Game

It is possible to save just about anywhere in the game by going into the menu screen and selecting System, then Save. Choose a save slot and hit the A Button to confirm.

6. Gad’s Express Jobs

   Players will be able to take jobs at Gad’s Express once the Package has been delivered to an NPC in Perit Village. These jobs will usually require a certain amount of sundries, which can be collected from enemies in nearby dungeons. The player will have to bring the sundries to the NPC who requested them, which will be listed in the job description. Visit the local Gad’s Express once the order has been filled to receive payment. Here are a few tips that make running these jobs easier:

-You can refresh the list of available jobs by leaving and reentering Gad’s Express. Do so if you do not like the available jobs or are looking for something specific.

-Each Gad’s has its own pool of jobs with new ones becoming available as you fill orders. More lucrative jobs will begin to appear if you take time to do a deliveries here and there.

-Save sundries you get from enemies. Even things from low tier monsters can turn profits if used to fill orders.

-Sundries can be bought from shops near the Port Olbeage Althena Statue. The items these shops sell are inexpensive and can be used to fill orders. Look for delivery jobs that demand items sold by the shops to cut down on the grinding needed to acquire sundries.

-Some Gad’s jobs simply require the player to deliver a package at another Gad’s Express. Try to pick up a job like this when going to your target city when grinding jobs to make the process more efficient. These are also a good way to make small amounts of money if you’re broke.

7. Dealing with Armor Breakage

   Some enemies can destroy pieces of equipment simply by attacking the player. This can be frustrating and disastrous considering the exorbitant cost of gear in Lunar: Dragon Song. Saving frequently can cut down on the grief associated with losing a piece of equipment, since backtracking for five minutes is better than having to replace a 12,000s body armor. Players can also use Termite Cards in battle for protection.

8. The Dreaded Save Glitch

   A well known glitch can make it impossible to save your game. While there is some debate over what triggers this bug, it is thought that talking to a character named Flora after she leaves the party will disable the save function. Saving frequently is a great way to prevent this bug from ruining your day. Players using an emulator and save states may not even notice this, but it is something to watch out for if you want to use a native save for whatever reason.

9. About the Dash and Jump Shoes

   There has been some confusion over how to obtain the Dash Shoes and Jump Shoes which Timothy sometimes gives players upon their return to Port Searis after the battle at Vile Castle. It appears that certain conditions must be fulfilled in order for this event to take place, because some players have reported not getting the Jump Shoes and there’s no mention of the Dash Shoes (which may or may not have been implemented into the game) at all in Darkstar Ripclaw’s guide*. My theory is that the player must open a set number of blue chests by clearing areas in virtue mode and/or complete a certain number of Gad’s Express jobs to acquire this item. Here are a few tips that should help ensure that you’re able to get the items from Timothy. Keep in mind that I did not test this theory thoroughly and results may vary.

-Open every blue chest and take the item from it after clearing an area in virtue mode.

-Clear every area you can in virtue mode if Timothy still doesn’t give you the shoes.

-Check back with Timothy occasionally.

-Complete a few Gad’s Express jobs, then visit Timothy.

*A link to Darkstar Ripclaw’s guide can be found in the final section of this walkthrough.

II. Walkthrough

Please note that I use cardinal directions in this walkthrough, but they always conform to the screen of the DS. So east is to the right side of the DS screen, while west is on the left. Usually this is something I do not bother to comment on since almost all guides use this system to avoid cunfusion, but Lunar: Dragon Song uses a more isometric view than the more traditional 3/4 perspective of most other RPGs, so everything tends to look skewed.

1.Couriers

a. Port Searis

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The Inn

Items: None

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   The game starts in Jian’s room, which lacks anything of note aside from a blue umbrella on the east wall that Jian will comment on if you examine it. Exit Jian’s room and you’ll be in the inn’s main hallway. The first door to the south is Timothy’s room. There are no items in Timothy’s room, but you can talk to him if you want. South of Timothy’s room is Caren’s room. Take the steps next to Caren’s quarters and you’ll be in the inn’s reception area. Have a word with Cherenkov and leave the inn via the door to the south.

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Town Map

Items: None

Recommended Purchases: Healing Gum

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   Jian will be on the town map after exiting the inn. Here you can move to a building and enter it by pushing the A button or tapping the name of the building on the lower screen. There is a weapon shop and an armor shop, do not bother buying anything from either store since Jian already has adequate gear for the time being. Feel free to buy a Healing Gum from the item shop. You can explore the town, but there isn’t a whole lot you can do or any items to find. Visit the Fountain Square when you are done.

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Fountain Square

Items: None

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Walk up to the fountain and examine the umbrella leaning against it. Lucia will talk to Jian a bit and join the party.

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Gad’s Express

Items: Package

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Select Gad’s Express in the southwestern end of town and talk to Gad. Choose “Search” and press A to select the only job available to get the Package. Return to the town map and you should see the option to leave town just north of Gad’s.

b. Thieves’ Woods

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Thieves’ Woods Area 1

Items: Healing Gum x2

Virtue Mode Reward: Clogs

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   From the entrance, follow the path a bit, keeping to the west. You should see a gap in the trees to the west after taking a few steps. Follow it to find a blue chest containing some Clogs in a clearing. You can only open this box if you kill the six enemies in this area in virtue mode. Continue along the trail for a couple of steps and you will see a small bridge. Just north of the bridge is a slope you can walk up, turn west after going up the slope. You should find a brown chest with some Healing Gum inside at the top of the hill.

   Cross the wooden bridge after looting the chest and someone will steal the Package from Lucia and Jian. Keep moving forward and you will run into your first battle. This fight should be easy, just use the attack command. Follow the path as it turns north and you will come to two more enemies. Walk north to find a signpost at a fork in the road that says Perit is to the east. Choose the western path even though it is the opposite of where you want to go, because there’s an Althena statue you can use to heal. The rest of the area is a dead end for now, so return to the fork in the road. Walk east and you’ll see some wood posts at the end of the trail which mark the entrance to the next section of the woods. South of the posts is another gap in the trees and a box that contains a Healing Gum.

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Thieves’ Woods Area 2

Items: Lucky Ring, Healing Gum

Virtue Mode Reward: Wonder Umbrella

—————

   Head west, either fighting or avoiding the nearby enemy, and up the ramp. Continue along the trail as it turns north. You’ll come to a ramp to the west. An enemy is guarding the trail above the ramp, take care of it before moving on. You are probably low on HP at this point, so heal up. Use magic and a Hellbird or Gloomwing Card to heal if you are getting weak and out of Healing Gum. Walk down the ramp and cross the small bridge over a pond to the north. There’s a pine tree to the north of the bridge, press against the trees west of it to find a secret path that leads to a hidden chest. Open the box to get a Lucky Ring.

   Go back to the main path and walk north over a ramp to the signpost. To the northeast is another one of those blue chests. This chest will yield a Wonder Umbrella if you beat the six monsters in this area in virtue mode. You will find a normal box containing a Healing Gum if you head down the trail to the southeast. To the northeast is an exit that leads to the White Dragon Cave, but there is nothing you can do there right now. Make your way back to the signpost and go west towards Perit. Walk along the trail bearing north and you’ll reach the exit that leads to Perit Village.

c. Perit Village

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Perit Village

Items: None

Recommended Purchases: Healing Gum

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   There’s not a lot to see in this sleepy village, but feel free to look around. Check out the well to find an Althena Statue that will heal you. Buy some Clogs and a Wonder Umbrella at the Weapon shop for a nice attack boost, though it’s probably better to get these items out of the blue chests in the Thieves’ Woods by completing the virtue mode challenges. The gear at the Armor shop is way out of your price range unless you spent hours grinding sundries, so skip it for now.

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Perit Village, Enos’ House

Items: None

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   Visit Enos on the second floor of his house and talk to him. Speak to the people on the first floor as well. Lucia will state that something is afoot at the Thieves’ Woods if you press Y to talk to her. Return to the woods after double checking your health and gear. Remember the area with the Althena Statue? If not, go back to the fork in the road in the first area of the Thieves’ Woods and walk west. You’ll reach an exit that leads to an area with a broken bridge.

   Talk to Micah and Hagar who complain about the bridge being out and the road being blocked. Hit Y to talk to Lucia and she’ll suggest going back to Enos. Run back to Perit and visit Enos again. He’ll mention that a Sasquatch has taken up residence in Delrich Temple. Buy a Healing Gum or two before leaving. Go back to the area where you spoke to Micah and Hagar.

d. Thieves’ Woods (Area 3) and Delrich Temple

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Thieves’ Woods Area 3

Items: 100s

Virtue Mode Reward: Lucky Bandanna

—————

   You can now go into the third part of the woods via the exit just north of Hagar. Follow the trail as it leads northwest, taking note of the blue chest near the entrance. Kill the seven enemies in this area in virtue mode to get a Lucky Bandanna from the blue chest. Eventually the road will bend sharply to the west, look for a gap in the trees east of where the path bends and you’ll see a slope after pushing east a bit. North of the slope is a box with 100s inside. The path splits after it bends, take either branch, they both go to the same place. Proceed further northwest and you’ll see the signpost for Delrich and the exit.

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Delrich Temple Entrance

Items: None

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Use the Althena Statue near the entrance of the area to heal and start climbing the stone steps near the statue. Take a moment to examine the dragon statues at the top of the steps and enter the temple. Just follow the path once inside, there’s nothing of interest in this area.

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Delrich Temple Room 1

Items: Healing Gum

Virtue Mode Reward: Mental Bandanna

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   The next room is inhabited by Thanatos, Ticks, Ohainkaru and stronger versions of the creatures you fought in the woods. Ohainkaru can blind your heroes, so make sure you have enough HP to survive prolonged combat. Switch to combat mode for a while if you want to collect some monster cards and sundries which will come in handy. I also suggest being about level 5 if you want to explore this place safely.

   There’s an enemy to the east of the entrance to this chamber, which you’ll need to defeat for the virtue mode reward. Go down the steps across from the entrance after dealing with the monster and run east a bit to find another enemy. Take a few more steps east and ascend the steps to the north. Continue north and you will see a blue box that is partially concealed by a wall. Turn south at the box and go west when you hit a dead end. Take out the enemy hovering near the brown chest, then open the box to get some Healing Gum.

   Head east again and go down the steps, then north to find another enemy. Proceed north and up the steps to find the exit and the last enemy. This last fight should level Jian and Lucia up. Walk back to the blue chest before going through the exit to the east to get a Mental Bandanna. You may want to switch to combat mode before entering the next room.

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Delrich Temple Room 2 and Statue Rooms

Items: Magic Ring

Virtue Mode Reward: None

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   Clear out this area in virtue mode for the AC and so you can do the statue puzzle in peace. Just go south from the entrance and fight everything you see to clear the area in virtue mode. After that, return to the entrance and enter the door with the Red Gem above it to the southwest. Look for the Red Dragon Statue in the small chamber and examine it to activate it. Leave the chamber and go into the door right next to it, which had a white gem over it. Look at the White Dragon Statue and the crystal should glow.

   Now head northeast to the door with the black gem. Activate the Black Dragon Statue and leave. Walk down the two sets of steps south of the entrance and go through the door to the east. You should see a chest and an Althena Statue in a small room. Open the box for a Magic Ring, then go through the small corridor leading southeast to find the Blue Dragon Statue. The room should shake after you activate the statue. Go through the door across from the Blue Dragon Statue and follow the short hallway to a portal that will take you to another area.

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Delrich Temple Room 3

Items: Bone Sword

Virtue Mode Reward: None

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   This area consists of a central hub with four corridors radiating out from it.  Switch to virtue mode and head down the southwest hall to find two enemies near some tombstones. Return to the hub and explore the northwest corridor. Beat the enemy here and check out the southeast corridor to find more graves and another enemy. Take a look at the northeast corridor where you’ll find the last monster, check the tombstone in here to get a Bone Sword.  

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Delrich Temple Boss Fights: Sasquatch

Items: Bone Sword, Package

Virtue Mode Reward: None

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   Pay a visit to the Althena Statue in the previous area if you are low on HP/MP, then return to the hub. Revisit the northeast hallway and save your game before entering the door across from the tombstone. A Sasquatch is waiting in the next room and the fight will commence once you get close to it. Two Yetis will assist the Sasquatch in the battle, but they won’t last long. On the other hand, the Sasquatch has high HP and can take upwards of four turns to kill. He can inflict about 20 damage on Jian and nearly 30 damage on Lucia, so watch your HP. Using an Insector Card will boost the party’s damage and speed the battle up. Examine the northwest grave after the battle in this room to get a Bone Sword.

   Do what you need to in order to heal up and visit the southeast corridor of the hub when you are ready. Go through the door at the end of the corridor and fight the next Sasquatch. This is basically the same fight, but  there will be two Ticks with the Sasquatch this time. Use the Insector Card again if you have it and the battle should go smoothly. Set out for the southwest hallway after the fight and enter the next boss room. This is essentially the same battle as the others, except with two Shreekers and a Sasquatch. Handle this fight like you did the others.

   Heal up and save your game, then go to the northwest hallway. Another Sasquatch accompanied by a Sturge and a Blob are in the next room. Defeat them in the same manner as you did the rest. Return to the area where you activated the four dragon statues and enter the northeastern door to find the Package sitting on a pedestal. Now leave the temple and return to Perit Village.

e. Perit Village  (Revisited)

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Enos’ House

Items: 100s

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   Talk to Enos and he will inform you that the bridge to Healriz has been repaired and give you 100s. Turn in your package at Gad’s Express for some silver. You will be able to take bonus jobs at Gad’s Express after completing the package delivery. These jobs are not covered in this guide because they are very simple and random. Try to do a few Gad’s jobs to unload some of the sundries you’ve collected and make a bit of money before setting out for Healriz.

2. The Tournament

a. Thieves’ Woods (Healriz side)

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Thieves’ Woods Area 4

Items: Healing Gum

Virtue Mode Reward: Strong Umbrella

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 The bridge in the Thieves’ Woods should be repaired by now, so return to the woods and cross it to reach the Healriz side of the woods. Walk along the trail, which leads west and turns south a bit. The trail will straighten out and then fork. The northern path will take you to a blue chest that holds a Strong Umbrella. The southern path leads to a bridge. Walk southeast a bit before crossing the bridge to find a fallen log that you can walk along to reach a chest with a Healing Gum inside. It’s easy to complete virtue mode in this area, but you’ll need to run to find the enemies, which are rather spread out.

b. Healriz

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Healriz East Side

Items: None

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The east side of town is completely residential and there is little of importance here aside from an Althena statue in the center of town. Visit the houses and talk to the residents if you want to get an idea of what life in Healriz is like, then cross over to the west half of the city.

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Healriz West Side

Items: None

Recommended Purchases: Bravery Boots, Rainbow Umbrella, Battle Gloves, Star Bracelet, Gentleman’s Coat, Intellect Robe

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   You’ll find the usual shops here. Buy Jian the Bravery Boots and get Lucia a Rainbow Umbrella. The Battle Gloves and the Star Bracelet are economic armor choices that should give your party a nice boost, so do some Gad’s deliveries if you cannot afford them. The rest of the armor is good, but very expensive and requires a lot of effort to get. Buy a Gentleman’s Coat and Intellect Robe if you really want new body armor. Converse with the people around here a bit and you’ll hear about the tournament at San Colosseum. Unfortunately, the bookkeeper at the Colosseum will not let Jian sign up. Talk to Aaron at the inn, who will mention that Leoncavallo can pull strings to get Jian in the tournament. Go to Leoncavallo’s house on the east side of town and talk to Marcella. She’ll inform you that Leoncavallo likes Insector Honey from Roland Forest. Return to the west side of town and leave via the western exit.

c. Roland Forest

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Roland Forest Area 1

Items: Alert Ring

Virtue Mode Reward: None

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   You need only fight enemies in combat mode here until you get some Honey from an Insector. Walk south along the road and you’ll eventually reach a ramp. Follow the road as it bends west and it will split into two paths after a while. The northern trail leads to Roland Cave, while the southern one will take you deeper in the forest. Enemies here may be familiar but, they are also stronger than those you faced earlier and you’ll have to beware of Insector’s poison attack. Squeeze through the trees in the southwestern end of the forest to find a secret path that will take you to a chest that contains an Alert Ring.

d. Roland Cave

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Healriz, Roland Forest, and Roland Cave

Items: Healing Gum

Virtue Mode Reward: Protection Ring

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   Visit Leoncavallo in Healriz after you find some Honey and talk to him to deliver it. Talk to him a second time and he’ll tell you to go fight the Armored Boar in Roland Cave. Time to backtrack to Roland Forest. Go southwest until you see the path fork and head northwest at the fork. Eventually you will find a pond that you can cross via some floating logs. The cave is just west of the second log.

   The entire cave is basically a tunnel that heads northwest to the boss’s lair, with a few small side tunnels. The first side tunnel will be on your right, inside is an enemy and a small passage leading north to a box that holds a Healing Gum. The main tunnel will bend west a bit beyond the first passage, then straighten out.  Go down the side passage to the west where the tunnel starts to turn north to find a blue chest, which will give you a Protection Ring, if you complete virtue mode.

   Head back to the main tunnel and follow it north to where it splits. The path leading east will take you to a monster and the path to the west goes to the armored boar. Virtue mode is easy to complete here, just check all of the side tunnels for enemies and beat five of them to win. Save and heal up before approaching the boss, because the fight starts the moment you step into his lair.

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Roland Cave Boss Fight: Armored Boar

Items: Counter Type 1, Armored Boar Card

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   Armored boar isn’t all that tough. Lucia should use an Insector Card at the beginning of the battle and Jian should focus on dealing damage. The boss will do between 15-25 damage depending on your levels and armor. Use healing magic if someone’s HP drops below 50. The armored boar shouldn’t last long. He’ll drop a Counter Type 1 and an Armored Boar Card upon defeat.

e. San Colosseum

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Leoncavallo’s House

Items: Pass

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Talk to Leoncavallo in Healriz again once the armored boar is dead. Leon will give you the Pass to the tournament at San Colosseum on the west side of Healriz. Heal up at the Althena Statue and double check your gear, then set out for the colosseum.

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San Colosseum

Items: None

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Save your game, then give the pass to the girl behind the counter at the colosseum to begin the tournament. The battles will automatically commence once you turn in the pass. Jian will fight alone in these battles, so make sure he is fully healed.

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Battle 1: Raft

Items: Healing Drop x2, Raft Card

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Raft deals damage that varies from about 20 to 40 per hit. It can also heal itself for about 50 HP. Jian should be able to kill Raft in about five turns. An Insector and Namia Card are helpful in this battle. Use Healing Gum if your HP dips below 60.

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Battle 2: Sharif

Items: Healing Drop x2*

*Note: This monster probably doesn’t drop a card. I fought it several times in in attempt to get one, but Sharif did not drop a card nor are any listed for this creature in other guides.

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This scorpion-like creature will attack Jian for roughly 20 HP per turn. Sherif will sometimes shoot a fireball from its tail that does slightly more damage. Use a Healing Drop when Jian starts to get weak. Use the Namia Card to regenerate some health each turn if you want to conserve restorative items. Try to keep your HP as high possible for the next fight.

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Battle 3: Moran

Items: Mental Drop x2, Moran Card

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Moran is not as dangerous as it looks, though its tail attack will poison Jian. This creature hits for about 20 damage and occasionally launches a fireball at Jian that does about 25 per hit. The real danger the enemy poses comes the small chance each of its attacks has of breaking your armor. Use Healing Drops to restore your HP and keep pummeling this thing until it dies.

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Sun Square, Healriz

Items: None

Recommended Purchases: Ruby Gauntlet, Lucky Hairband

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   Gabryel will join the party after the tournament and tell Jian to set out for the city of Leephon. Hold off on leaving for a moment and give Gabryel any spare gear you have. Buy Gabryel a Ruby Gauntlet and a Lucky Hairband. Leephon can be reached via ferry in Searis, so you’ll have to cut through the Thieves’ Woods yet again. Take some time to level Gabryel up a bit (level 8-10 should do) since she will be very weak when she joins and Jian no longer has the ability to combo enemies. Don’t worry, Jian will be able to use his combo again… eventually.

3. Lifting the Curse

a. Port Olbeage

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Exploring Olbeage

Items: None

Recommended Purchases: Garnet Claws

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   Go to Loto Pier in Searis and talk to Hyman. Look for an island just east of Searis and select Shell Pier. Amos will tell you trouble is afoot in Port Olbeage after you arrive. Take a look around town and talk to the citizens, who mention problems involving the Vile Tribe. The armor and weapon shops sell good gear, but it’s ludicrously expensive. The Garnet Claws are a good deal, however, so buy them and hold of on the other stuff unless you happen to be rolling in money.

   Those interested in grinding Gad’s Express Jobs will find two sundry vendors in the central square by the Althena Statue. Unfortunately, the Gad’s Express here in Olbeage is closed at the moment and you’ll have to return to Searis if you want to do jobs. It’s better to visit the checkpoint and talk to the guards at the moment. Gabryel will suggest speaking to Carducci after you talk to the guards. A brief event will take place, then you can return to the checkpoint and go through the door to the northeast to leave town.

b. Cathedral of Althena

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Cathedral, Grand Hall 2F

Items: Aura, Amethyst

Virtue Mode Reward: None

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Caution: The enemies here are slightly tougher than what you’ve encountered in the past. Be careful and don’t be afraid to retreat back to the principal’s office on second floor to heal. I also suggest saving before every battle, because the phantoms here can break your gear and you may as well reload if that happens. While saving constantly may be tedious, it’s far more tedious to have to grind for another 3000s piece of armor. Finally, while I give instructions on how to clear this area in virtue mode first, some players may want to fight in combat mode for a while in order to collect monster cards and sundries.

   Go through the door on the other side of the room after you enter and walk straight up the hallway to encounter the first enemy in here. Keep going forward after the battle and you’ll see some steps, ascend them and fight the enemy near the Althena Statue. Examine the statue and your party will notice that something can be placed on the statue. Head west to find another enemy roaming the area.

   Step into the hallway to the west after defeating the monster and go up the steps which are guarded by another monster at the top. Head back east again if you are trying to clear the area in virtue mode and pass the statue to find another enemy. Next go up the nearby steps to find the last foe. You can return to the entrance to this area to search the rooms. The first two are only classrooms, but the second room along the western wall is the principal’s office where you will find an Althena Statue and a chest containing an Aura.

   With the enemies here cleared in virtue mode you can safely visit the statue whenever you like. The room across from the principal’s office is home to a treasure chest, open it to obtain an Amethyst. Visit the large Althena Statue in the center of the floor again and head over to the eastern wing of the building. Have Lucia equip the Strong Umbrella* if you still have it, the damage bonus this weapon gets is a big help in the upcoming battle. Go up the steps and make sure everyone is ready to fight before going through the door, because a boss is on the other side.

*Do not bother with the Strong Umbrella if you have the Holy Umbrella, which out damages it.

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Boss Fight 1: Deuce (Tower of Truth 2F)

Items: Red Orb, Mental Drop, Deuce Card

—————

   Get ready for the toughest fight in the game so far. Deuce only has three moves: punch, double punch, and guard. Sometimes his punches inflict the sleep or confusion status ailments. Use the Namia, Shreeker, and Insector cards on the first turn. These cards should give your heroes enough of an edge to survive if Deuce gets lucky and manages to confuse or put several party members to sleep. Pummel him with physical attacks and have Lucia heal if necessary. Deuce should collapse fairly quickly between the poison and extra damage from the cards.

—————

Boss Fight 2: Deuce (Tower of Truth 1F)

Items: White Orb, Deuce Card

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Visit the statue and heal up, then return to the Tower of Truth. Walk down the steps to reach 1st floor of the tower and save your game. There is no difference between this Deuce and the one you just fought, so use the same tactics.

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Boss Fight 3: Deuce (Tower of False 2F)

Items: Black Orb, Mental Drop, Deuce Card

—————

Heal up again and go back to the Althena Statue in the Grand Hall. Head west from the statue, climb the steps, and enter the room at the end of the hallway. Inside you’ll find…another Deuce. By now you should have fighting these things down to a science.

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Boss Fight 4: Deuce  (Tower of False 1F)

Items: Blue Orb, Mental Drop, Deuce Card

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The final Deuce is at the bottom of the steps at the back of the room where you fought the third Deuce. This is the exact same fight as the rest, so finish him off and return to the Althena Statue after you get the Blue Orb.

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Boss Fight 5: Gronk (Sky Garden)

Items: Counter Type 2, Gronk Card

—————

   Examine the Althena Statue four times to insert each orb into its base, then go through the newly opened door to the north. The boss on the other side of the door is far stronger than the Deuces, thanks to his ability to heal, powerful wind spell, and petrify magic. Heal anyone who gets petrified immediately. The Shreeker, Insector, and Namia cards help in this battle as well. Gabryel’s Gale Cut is very effective once buffed by Insector, everyone else should just use regular attacks. Between the poison from the Shreeker Card and relentless attacks, Gronk should die after a few turns.

c. Zethos Castle

—————

Fight: Zethos

Items: Lucky Ring, Zethos Card

—————

   A cutscene will take place once you defeat Gronk and the team will meet with King Zethos. Jian will end up fighting the king. Start the battle off by using a Healing Drop if your health is low, Zethos hits hard. Namia and Insector cards are really useful in this fight. Attack Zethos as frequently as possible, healing if Jian’s HP approaches 50. The king will lift Jian’s curse after a few turns. Jian will be able to combo again, but Zethos will use combos of his own. This fight should end quickly if you used the Insector card, if not, keep Jian’s HP up and the king should be defeated after 10 turns or so.

4. The Frontier

The upcoming section of the game is the longest and most difficult. Buy a lot of Healing Gum and a few Antidotes while in Leephon city, because there is only one Althena Statue in the entire Frontier.

a. Leephon City

—————

Zethos Castle

Items: None

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Talk to King Zethos again, who will tell you about the Frontier. He’ll also allow Jian and Lucia to join the strike force. Your next task is to locate Gabryel.

—————

The Castle Town

Items: None

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Janus, who lives near the castle sells rings that are worth checking out, though they are rather expensive. Visit the fountain in the center of town to find Gabi. Explore the town if you like, you can also visit the cathedral of Althena, but there’s nothing important in there.

b. Sungrid Bridge

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Sungrid Bridge Area 1

Items: Holy Bracelet

Virtue Mode Reward: None

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   Walk down the hallway after entering the bridge and go through the door to the southwest. Continue west and climb the ladder after defeating the enemy near it. You can switch to virtue mode if you like, but there is no blue chest reward for this area. Descend the ladder to the west and you’ll see a locked door, activate the nearby switch to open the door and explore the room beyond. Inside you’ll find a chest that contains a Holy Bracelet. Exit the room and proceed southwest to reach the next section of the bridge.

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Sungrid Bridge Area 2

Items:  None

Virtue Mode Reward: Barrier Ring

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   Scale the ladder to the west and bridge along the wall as it bends south. Descend the next ladder you see and note the blue chest to the northeast. Further south is another ladder to climb, from there go southeast to yet another ladder that leads up to a tower of sorts. To the west is another ladder that goes all the way down to the lowest point of the bridge, but there’s also a ladder to the south you should go down first.

   You’ll encounter an enemy which you’ll need to beat in order to unlock the blue chest as well as a door at the bottom of the ladder. The door can’t be opened right now, so head over the the next ladder and kill the enemies near the steps, then backtrack to the blue chest to obtain a Barrier Ring. Now head back to the other end of the bridge and go west to get to the next area.

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Sungrid Bridge Area 3

Items: Healing Gum, Goddess Robe, Rainbow Tiara

Virtue Mode Reward: Holy Umbrella

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   Look for a switch to the west and activate it. The switch will open a door at the bottom of a ladder just south of it. There’s also a blue chest here, so come back after defeating all the enemies in the area in virtue mode to collect your prize. Check the area at the bottom of the ladder for enemies, since you’ll need to kill anything down there to clear virtue mode. Go back up to the switch and continue west, then north. You’ll see an open room and a ladder.

   If you’re in virtue mode, keep going west to kill the last enemy. You may also have to climb up the ladder to find an enemy on top of the tower. There’s a Healing Gum on the tower as well. Go inside the tower and activate the switch, then backtrack to the ladder at the beginning of the area. Open the blue chest to get a Holy Umbrella, then enter the now open room to the northwest. Loot the chests inside for a Goddess Robe and a Rainbow Tiara. Leave the area by going west again, past the tower.

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Sungrid Bridge Area 4

Items: None

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Save your game, heal up, and follow the path. Take any items and accessories that you want to keep off of Lucia. Make a mental note of the ladder just south of the first set of steps, we’ll come back here later. You’ll find Rufus just past the ladder and a brief event will take place.

c. Lind Village

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Underground Tunnel Area 1

Items: None

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   Lucia will have left the party, but a new character named Flora will join. Flora starts out weak and poorly equipped, but I do not recommend giving her any gear just yet. Head southeast after the dialogue and look for an Althena Statue in a nearby room. There isn’t much else to do in this area aside from talk to NPCs, so walk back to the northern corridor where you started and walk between the two wooden supports on the north wall to get to the next area.

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Underground Tunnel Area 2

Items: None

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Follow the corridor west, then go south down a very long passage and through the door at the end. You’ll come to a small room with an exit to the west that will take you top Lind Village.

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Lind Village

Items: None

Recommended Purchases: Bloody Shoes

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   There isn’t much of interest here, though you can talk to the Vile Tribe members if you are curious about them. The shops offer some equipment, but most of it is useless or very expensive. The Bloody Shoes are worth buying if you happen to have a few thousand silver laying around, though it’s safe to skip them if you are short on cash, since you will get something better for free eventually. Leave the village when you are done.

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Sungrid Bridge

Items: None

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Visit Sungrid Bridge after leaving Lind and activate the switch so you can access the closed off rooms from earlier when you revisit the Leephon side of the bridge.

d. Guystole Mine

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Guystole Mine Area 1

Items: Topaz

Virtue Mode Reward: Panther Gauntlet

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   Flora joins at level 1, so take some time to level her up in the mine while you explore it. Go southwest to an open area with a brown chest that contains a Topaz. Walk north a bit and you’ll see a bridge, cross it and then continue across the next bridge to the west. Turn north onto a side path to find a chamber with a blue chest that has a Panther Gauntlet inside. Return to the bridge and follow it southwest to get to the entrance to the next area.

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Guystole Mine Area 2

Items: Healing Drop

Virtue Mode Reward: Guardian Ring

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   Proceed down the mine shaft as it runs northwest. The shaft will turn slightly and branch off into a chamber with a blue chest to the east. To the west is a larger room with a set of steps going down into a pit. Go down the steps and look for more steps leading up to the southeast side of the pit to find a chest has a Healing Drop. Walk to the northwestern end of the pit to find the steps leading out of it and continue to go west.

   There should be a tunnel to the west that will take you to a chasm with a wooden bridge running over it. Cross the bridge and look for another one to the east. Enter the passage beyond the bridge and choose the southern path to find the exit. You may have to explore the eastern path here if you are trying to clear the area in virtue mode, because enemies may be hiding near the dead end. Open the blue chest to get a Guardian Ring.

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Guystole Mine Area 3

Items: Tourmaline, 10,000s

Virtue Mode Reward: Platinum Wristband

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   Follow the passage north and you’ll see some steps leading to a raised platform and a tunnel going east. Walk up onto the platform and open the chest for a Tourmaline. Return to the path, then head east, the road will eventually turn southwest and will split into three branches. The northeastern path leads to a chest with 10,000s inside. You may need to investigate the southern passage (which leads to a bridge) even though it’s a dead end, because monsters hide there. To the west is a blue chest that you can open to obtain a Platinum Wristband if you killed all of the enemies in virtue mode. The passage leading to the blue chest also forks and you should follow the southeastern road to the exit.

e. Sandra Desert

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Sandra Desert Area 1

Items: Stardust Ring*

Virtue Mode Reward: Angel’s Tears

*This can only be reached via a path that is located in area 4.

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Note: Pay careful attention to the terrain here and stick to the areas that look like a man made trail when possible. The rough sandy ground will slow you down.

   Walk south a bit to find some steps going down. Much of this section consists of an open area. A blue chest containing Angel’s Tears is in the southwestern corner of the area. There’s also a box to the east, but you have to cut through the next area to get it. Go south to exit this area.

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Sandra Desert Area 2

Items: Mental Gum, Healing Drop, Protective Bandanna*

Virtue Mode Reward: Dark Boots

*This can only be reached via a path that is located in area 4.

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   This is another large open area where you will have to carefully navigate the sandy paths to chase down monsters if you want the virtue mode reward, which is well worth the effort. To the southwest is a rock staircase that leads to a box with a Mental Gum inside. You can use the sand slide next to the chest for a shortcut. Head slightly northeast from the sand slide and you’ll see a stone spire with a blue chest next to it. The blue chest contains a pair of Dark Boots. Slightly southwest of the blue chest is a brown box that’s partially hidden by the southern wall. Examine the chest to get a Healing Drop. This area has two exits in addition to the one from which you entered. Look for the southwestern exit if you want some loot.

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Sandra Desert Area 3

Items: 5,963s

Virtue Mode Reward: None

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Be ready to deal with a series of battles, because the enemies in this area are packed really tightly. To the west is a chest with 5,963s. Return to area 2 when you are finished here.

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Sandra Desert Area 4

Items: Healing Drop

Virtue Mode Reward: None

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   You’ll have to cut through area 2 to get to this area, just head east along the southern end of the map and you’ll find the exit. Just south of the entrance is a brown chest holding a Healing Drop. A set of steps carved out of rock can found north of the treasure chest. Proceed up them and go north to reach an exit that leads to area two. You’ll be on the upper level of area 2 when you go through the exit. Follow the path north and ignore the sand slide that leads to a box for now. Continue north through the exit that leads to the upper section of area 1.

   You’ll find a chest with a Stardust Ring near a sand slide at the end of the path in area 1. Avoid the slide and walk back to the upper part of the second area. Carefully go down the slide by the chest you saw earlier and open the box to get a Protective Bandanna. Use the slide by the chest to get to the lower level and head east to return to area 4. Continue east to find the exit leading out of the desert.

Note: You may want to remove anything you want to keep from Flora before leaving this area.

f. Elda Canyon

Jian will start out in this section alone, making navigating the first area dangerous. Take the most direct route to the boss (which is described below) and come back to collect items.

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Elda Canyon Area 1

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   Walk south, then east while following the path. You’ll come across vents in the ground, try not to step on them while they are emitting vapors, because they confuse Jian by switching the directional buttons on the controller around for a few seconds. You’ll come to one such vent as the path bends east, be sure to wait for the steam from it to subside, because there will be an enemy nearby that you’ll want to run from. Continue along the path to find the entrance to the next area.

—————-

Boss Fight: Caucus, Orcus, Morus

Items: Counter Type 3, Caucus Card, Orcus Card, Morus Card

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   Take a few steps forward and the fight will begin automatically. Luckily, Gabryel and Rufus will join Jian in this battle. Use the Namia, Shreeker, and Insector cards from the start as usual. Jian should concentrate on attacks and Gabi should use her Gale Cut. Rufus should heal using items when needed or use his Thunder Sword ability. Orcus can combo your party members dealing nearly 100 HP (depending on your level) and Caucus can heal the other two bosses as well as attack physically. Morus uses wind magic and physical attacks, which allow her to occasionally steal items. Keep using Thunder Sword and Gale Cut to overwhelm Caucus’ ability to heal. The battle should end in 3-5 turns, maybe sooner if Jian gets a few lucky counterattacks in.

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Elda Canyon Area 1 (Revisited)

Items: Mental Gum, Bravery Helmet

Virtue Mode Reward: Bravery Armor

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Note: This area is optional and players can move on to the next area after the boss fight if they wish. Keep in mind that the instructions for this area assume that the player is re-entering this section from area 2.

   Let’s backtrack to area 1 and collect the items we skipped earlier. Head west, then north at the fork in the road and climb the two flights of steps. Open the box to the north to receive a Mental Gum. Now go back to the fork in the road to the south and take the path leading west. Keep following the path until you see a more lightly colored section of the cliff to the south with a vent near it. Push down to climb down the rockface and continue west until you see another rockface you can scale. There’s yet another wall to scale just southeast of the one you just climbed down, which which take you to the lowest area of the canyon.

   Beware the purple liquid* here, it will reduce your HP by 1 for every step you take on it. Cross the purple liquid to the south, go west a bit, then cross the stream again due north to find a chest that contains a Bravery Helmet. Now you’ll need to climb back up the rocks all the way back to the upper path and walk west, then north. Look out for steps that lead to a raised platform with some enemies on it to the north, you’ll want to fight them if you are going for the virtue mode prize.

   You should see a section of cliff you can climb just northwest of the platform. Head east when you get to the top and walk up the steps to the blue chest to obtain the Bravery Armor. You’ll have to hustle in this area if you want to clear it in virtue mode. Many of the monsters are spread out from each other, so you’ll have to run a lot. Cards like Blob can make the task of hunting down monsters here more helpful. It also won’t really hurt if you skip virtue mode altogether, since the armor isn’t particularly great aside from giving Rufus a defense boost.

*I often refer to the purple liquid as a poison swamp.

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Elda Canyon Area 2

Items: Prayer Water

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   Retrace your steps to where you just fought the three bosses. It’s possible to climb up the wall in the spot where you met Caucus, Orcus, and Morus to get a Prayer Water. There’s only one path you can take in this area, so follow it until you reach a purple swamp. Look for a wall that can be climbed near the swamp, which will take you to a chest that holds a Healing Drop. You’ll find the exit that will take you to area 3 at the end of the path.

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Elda Canyon Area 3

Items: Crystal Sword, Resistance Ring, Healing Gum

Virtue Mode Reward: Crystal Guard

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Note: This area is filled with poisonous water that you have to cross to reach enemies and treasure. Use the Treant Card to mitigate some of the damage from the swamps.

   Continue along the trail, which loops around to the east once you reach another poison swamp. Climb the cliff to the west, near the purple water to find a blue chest that will give you a Crystal Guard. Go down the steps and be careful to avoid the steam vents at their base. The enemies here are pretty densely packed, which is is helpful in virtue mode. To the east of the steps you’ll find another rockface you can scale, but you’ll have to cross the swamp to get to it. It’s tricky to find, so look for a pair of vents on the northeastern side of the poison swamp.

   Climb a second cliff to reach the box at the top that contains a Crystal Sword. Return to the steps and climb down the cliff to the west. You’ll have to cross a lot of purple water, but you’ll find a Resistance Ring in the northwest corner of the swamp. Now go back to the steps again and head southwest. You’ll see two scalable cliff faces here, the one on the right leads to a Healing Gum. The cliff to the left will take you to the exit.

g. Vile Castle

It’s been a long journey, but here we are: Vile Castle.

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Vile Castle 1F

Items: Resist Ring

Virtue Mode Reward: Demon’s Ring

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   There’s nothing of note on the first screen of the castle, so just run up to the entrance. The inside is a wide open area that has about six enemies patrolling it. Look for a gap in the stonework between the first and second gargoyles on the east side and go through it. The purple stones on the floor form a sort of pathway, go northeast then north to find a chest that contains a Resist Ring. There is another such path that leads to a blue chest that holds a Demon’s Ring on the west side. Just go between the second and third gargoyles to find the path, you should see the chest in the southwest corner.

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Vile Castle 2F and 3F

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Both the second and third floors are relatively short hallways filled with enemies. Use the Ohainkaru Card to freeze them and run up to the fourth floor.

—————-

Vile Castle 4F

—————-

This is another floor that has little more than monsters. This time you’ll have to go through a door on the north wall. You may want to remove anything valuable from Rufus who will leave the party after a brief cutscene in the room on the other side of the door.

—————-

Vile Castle, Ignatius’ Grand Hall

Items: Mental Drop, Healing Drop

—————-

   Proceed up the hallway and you’ll reach a large room. Check the west corner of the room before going up the steps to get a Mental Drop. There’s also a box in the eastern corner that has a Healing Drop inside. Head up the steps when you are ready and Ignatius will speak to Jian and Gabryel before attacking. You can’t possibly win this battle, so don’t worry if he kills your party in two turns.

5. The Red Dragon

The long journey in the Frontier has likely depleted your stock of monster cards. Take some time to fight in the Thieves’ Woods and Roland Forest to get some fresh cards before pushing onward.

a. Meeting Zethos

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Port Searis (Revisited)

Items: Jump Shoes, Bell Shoes

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   Enter the first room in the hallway and talk to Timothy to get the Jump Shoes*. Set out for Gad’s Express after talking to Timothy and Gad will give you the Bell Shoes. Gabi will tell you to go see king Zethos in Leephon. Now is a good time to visit the Althena Statue and heal. You may also want to restock some of your supplies at the item shop.

*Certain conditions may need to be fulfilled for Timothy to give you the Jump Shoes, see section II, About the Jump and Dash Shoes for more information.

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Zethos Castle  (Revisited)

Items: None

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Use the ferry in Searis to get to Port Olbeage and from there pass through the Cathedral of Althena to reach Leephon. Zethos is waiting in the throne room and will instruct you to visit Titus in Healriz.

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Sungrid Bridge Area (Revisited)

Items: Angel Ring

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Note: The Angel Ring prevents the character wearing it from being disabled once their HP reaches 0 in combat. Not really worth all the effort it takes to get in my opinion, since it disappears after taking effect.

Remember the door you could not open in the second area of Sungrid Bridge? You can enter if you hit the switch on the Frontier side. You’ll have to go all the way to the last area in Sungrid Bridge, climb down to the room that was locked earlier, and hit the switch inside. Next head back to the door in area 2 and enter the now open door to get the Angel Ring.

—————

Healriz (Revisited)

Items: None

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Take the ferry back to Searis when you are ready and go through the Thieves’ Woods yet again to get to Healriz. Look for Titus’ house in the southwest portion of town. Flora will rejoin the party after you talk to Titus. Your next goal is to complete the Trial of the Red Dragon, which means going to the Red Dragon’s Cave, so set out for Roland Forest.

b. Roland Forest (Revisited)

—————

Roland Forest Area 2

Items: None

————–

Look for an exit leading to an area with a small pond in the southwest part of the forest. Read the monolith near the pond to open the way and head south to get to the desert, use the Althena Statue here if you need it.

—————

Roland Forest Area 3

Items: None

Virtue Mode Reward: Pajamas

—————

   Start moving south once you enter the area, then turn west. After a while you’ll see a ramp leading north. You should see a pond to the east, look for a path along the tree line that will take you to a blue chest on an island in the pond. The blue chest contains Pajamas, which aren’t exactly an amazing find. Return to the main trail and go north to find the way out of the forest.

c. Barrel Desert

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Barrel Desert Area 1

Items: Prayer Water

Virtue Mode Reward: Dragon Coat

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   Expect another open area like those in the Sandra Desert, though this time there are quicksand pits. The enemies here are very spread out, so be ready to run around if you are trying to get the virtue mode item. You will find the blue chest at the top of some stone steps in the northeast corner of the area. Inside the blue box is a Dragon Coat, which is well worth the effort. Look for another set of steps in the north end of the map, just to the left of a small oasis. South of the steps you’ll see some quicksand pits that you can use to reach a cave that has some decent armor.

   Run over to the western wall of this area and head south while sticking by it to find a box that has a Prayer Water. Further south is the entrance to the next area, which you’ll see shortly after climbing down some steps. You’ll also find a sand slide to the east of the entrance to area 2 that will take you to the cave entrance. A chest that you can obtain a Mental Drop from is located next to the sand slide. Unfortunately, you’ll have to loop all the way back around to get back to the exit if you go down the slide.

—————

Barrel Desert Area 1 (Cave)

Items: Healing Drop, Healing Gum

Virtue Mode Reward: Star Dress

—————-

   Falling into the quicksand in area 1 will take you to a cave that is packed with enemies. The cavern is fairly complex and where you land in it depends on which quicksand you step in, so I’m going to start at the cave entrance (or exit if you will) to avoid confusion. Check the first tunnel to the northeast to find the blue chest, which you’ll get the Star Dress from. A regular chest is located just north west of the entrance, but it’s blocked by stalagmites, which means you’ll have to go further north to get to it.

   When you reach the north end of the cave, turn east to get a Healing Drop, then go west and turn south towards the chest blocked by stalagmites, which contains Healing Gum. Take note of the spots of light on the floor, which indicate where you will land if you fall down a quicksand pit. Exit the cave when you are done and you’ll end up in the southeast part of area 1.

—————

Barrel Desert Area 2

Items: Healing Gum

Virtue Mode Reward: Tiger’s Uniform

—————

   Welcome to another large, fairly open area. The enemies in here are also quite diffuse and you may want to use cards like Blob and Treant to make seeking them out easier. Run along the side of the cliff heading southeast and follow it as it bends north to find a ramp leading to the upper level. Go north to get some Healing Gum from a chest, then return to the entrance. From the entrance, go south and look for a ramp leading up to some rock formations that resemble stalagmites to the west. Go north after climbing the ramp to reach a blue chest that contains a Tiger’s Uniform. Leave the platform and run west to find the way out of the Barrel Desert.

d. Red Dragon Cave

—————

Red Dragon Cave Area 1

Items: None

—————

   The main entrance is devoid of anything useful, so step inside the cave. Intense heat which will reduce every party member’s HP by 1 every few seconds awaits you inside the cave. The Treant Card can help here, but save it for later unless your HP is low. The entrance to the next area is to the east.

—————

Red Dragon Cave Area 2

Items: Mental Drop, Healing Drop

Virtue Mode Reward: Dragon Gloves

—————

   You’ll encounter an infuriating monster called Quetzalcoatl that has an extremely high chance of breaking your gear in this area. Use a Termite Card and save constantly to avoid grief. Luckily, Termites also populate the desert you came from and this cave, so the card should be easy to replace if you exhaust its charges. To the north of the entrance to this area is a blue chest that will give you the Dragon Gloves. Go through the passage west of the entrance, and explore the peninsula to the west to get a Healing Drop when you reach lava. Proceed up the path going north from the peninsula and you’ll arrive at what appears to be a dead end. Look in the nook to the east to find a hidden chest that will give you a Mental Drop. Now walk west to find the exit.

—————

Red Dragon Cave Area 3

Items: Force Ring, Angel’s Tears

Virtue Mode Reward: Counter Type 4

—————

   Cross the narrow strip of land running through the lake of lava northwest of the entrance to this area and follow the path to a blue chest that will give you the Counter Type 4 after you defeat everything in the area. Return to the entrance and walk north to another land bridge leading west. Follow it until it splits into a path going southwest and one going north. Take the southwest path which will lead you to a chest after a long walk. Open the box to receive a Force Ring.

   Backtrack to the crossroads and take the northern road. Eventually you will reach the north end of the area. Turn east here to get a chest that contains Angel’s Tears. Travel west down the path along the wall and it will take you to the entrance to the Red Dragon’s lair which is flanked by two dragon statues. Save your game, heal everyone up, and walk into the dragon’s abode.

—————

Boss Fight: Red Dragon

Items: Blazing Ring, Flora Card, Red Dragon Card

—————

   The Red Dragon isn’t much of a boss. Being struck by Jian causes it to lay down and waste a turn. If you have Jian attack the boss in the first round, it may not be able to use its fire magic at all during the battle. While Jian’s combos will render the boss helpless, it can cast fireball and breath spells. The breath spell is the more dangerous of the two as it hits the entire party for about 100 HP and that’s if you found the fire resistant blue chest armors in the previous areas. Just keep chipping away at the boss with Jian and have the others heal if things go badly. Five or six turns of constant attacks should defeat the dragon.

6. The White Dragon

Backtrack all the way to Healriz  (casting the Escape spell can save you some time walking through the Red Dragon Cave) and talk to Titus again. He’ll tell you to complete the White Dragon Trial. In order to do so, you will have to go through the Thieves’ Woods and turn east at the sign in the first area of the woods, which will bring you to the White Dragon Cave.

a. White Dragon Cave

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White Dragon Cave Entrance and Delrich Temple Stairs

Items: Sacred Stone

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   Examine the crystal at the entrance to the cave and the party will acquire the Sacred Stone. Now you get to revisit Delrich Temple. Just return to the Althena Statue in the Thieves’ Woods and take the northwest path to the temple. Climb the long flight of steps to the top and look for a gap in the final step. Examine the gap and the stone will be placed in it. Now you can return to the entrance of the White Dragon Cave and go through the open front door.

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White Dragon Cave Area 1

Items: None

Virtue Mode Reward: Dragon Gauntlet

—————

   The first portion of this cave is empty, so go east to get to area 1. Icicles fall from the ceiling, damaging Jian if they hit him in this area. While the icicles strike random spots on the ground, you can tell where they will hit by their shadows. This area is fairly simple, climbing the steps northeast of the entrance will take you to a blue chest that contains a Dragon Gauntlet. Following the lower path as it goes east and wraps around the elevated part of the cave will take you to the exit.

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White Dragon Cave Area 2

Items: Evasion Ring

Virtue Mode Reward: Mental Drop

—————

   You should not have any trouble navigating this area, since it is just one long tunnel that zigzags towards the entrance to the lair of the White Dragon. There are a few sets of steps that you will encounter early in the area as you move west, but they do not go anywhere important. West of the second set of steps is a blue chest that will give you a Mental Drop. North of the blue chest is a frozen pond. Try pressing against the south wall to the east of the pond and you’ll find a secret passage, which is between a rock and a stalagmite. Open the box at the end of the passage for an Evasion Ring.

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Boss Fight: White Dragon

Items: Gale Ring, White Dragon Card, Lucia Card

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   The White Dragon will put up a more of a fight, so be sure to use cards like Namia and Insector. Watch out for the dragon’s ice spell, which hits the entire party for about 70 damage. It will also cast a sleep spell and use rather weak single target wind magic. Jian should spam his standard attack, because it will cause the boss to lose a turn every so often. About ten turns should be enough to defeat the dragon, just keep everyone healed in case he puts several members of party to sleep or uses back to back ice spells. Use the escape spell to return to the Thieves’ Woods after the battle.

7. The Black Dragon

Return to Port Searis and hit the Y Button to talk to your party. Jian will mention that the Meryod Cave will take the group to the continent that is home to the Black Dragon. Stock up on healing items and set out for Meryod, which appears on the world map just north of Searis.

a. West Meryod Cave

Bring a Mad Fang Card into this area if you plan on completing the virtue mode challenges. The areas inside the cave are riddled with ponds that many of the enemies will flee to when you get close. The Mad Fang Card will draw running monsters towards the party, making the challenge easier.

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West Meryod Cave Area 1

Items: None

Virtue Mode Reward: Spirit’s Haircomb

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A single straightforward path will take you to the entrance to the next area. To the northeast, you’ll find a blue chest that will give you a Spirit’s Haircomb.

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West Meryod Cave Area 2

Items: Prayer Water, Healing Gum, Mental Drop

Virtue Mode Reward: None

—————

   Another simple area, follow the passage until you see some steps going down to a chest that has a Prayer Water. Just north of the steps is another box that holds a Healing Gum. East of the chest you will see a pond with narrow path above it, go down the path and press against the east wall to find a secret passage that opens into a chamber. The chest inside contains a Mental Drop. To the south in the main tunnel is the entrance to the next area.

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West Meryod Cave Area 3

Items: Prayer Water

Virtue Mode Reward: Phoenix Claws

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Head south from the entrance, the turn northeast at a small pond to find a blue chest that has Phoenix Claws. Southwest of the pond is another Prayer Water in a brown chest. To the southeast is the exit to the cave.

b. East Meryod Cave

The first section of this cave is just a small corridor with an Althena Statue that you should use to heal. To the east is the entrance to the first “real” section of the dungeon.

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East Meryod Cave Area 1

Items: None

Virtue Mode Reward: 10,000s

—————

This is another very linear area that consists of a primary passage that goes southeast to the exit. A blue chest that contains a whopping 10,000s is located in a side chamber just south of a big grey boulder.

—————

East Meryod Cave Area 2

Items: Prayer Water

Virtue Mode Reward: None

—————

Follow the path from the entrance as it wraps around the pond to the east, then go north along the edge of the pond to find a chest.  Open it to receive a Prayer Water. Continue moving southeast to reach the exit.

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East Meryod Cave Area 3

Items: None

Virtue Mode Reward: 10,000s

—————

There really isn’t much to say about this area, since it is just a single tunnel that will take you to the cave exit. It’s probably worth your time to kill all the enemies with virtue mode active, since the blue chest near the entrance will give you 10,000s.

c. Noapeace

Take some time to explore the town. The ferry at the port will take you to Olbeage. It’s possible to make tons of money by running Gad’s Express orders between Olbeage and Noapeace. Visit the Valley of Neza when you are done with Noapeace.

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Noapeace

Items: None

Recommended Purchases: Composite Bow, Miracle Bandanna, Holy Wristband, Silver Hairband

—————

   There really isn’t much to Noapeace. Most of the weapons for sale in the shop should be things you already own, so the only real upgrades are the Battle Bow and Composite Bow for Flora. In my opinion the Composite Bow is the better deal, since it can hit multiple targets. In fact, I think the composite bow may be the best weapon for Flora. Buy a Miracle Bandanna from the armor shop mainly for its paralysis protection. You may also want to get a Holy Wristband and a Silver Hairband for Flora who could benefit from some extra defense.

d. Valley of Neza

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Valley of Neza Area 1

Items: Mental Gum, Healing Gum, Healing Drop

Virtue Mode Reward: Crystal Bow

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   The western side of the area is basically a multitiered hill lined with ramps. Ignore the high ground for now and head north to the lake. A chest that has a Mental Gum inside is sitting on the shore of the lake near a small waterfall. Follow the shore of the lake southeast to get a Healing Gum. Head back over to the ramp in the west, climb it, then climb up a second and third ramp. To the southwest you’ll find a blue chest near a tree. Open it for a Crystal Bow, which I think is inferior to the Composite Bow that can fire up to three arrows in a turn. Now go north and down two ramps, then turn south. You’ll see a chest containing a Healing Drop by a tree. To the north is the entrance to the next area.

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Valley of Neza Area 2

Items: Angel’s Tears

Virtue Mode Reward: None

—————

Area 2 is very small and simple. The only things of note here are the exit to the northwest and the Angel’s Tears in the box by the lake.

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Valley of Neza Area 3

Items: Mental Drop, Healing Gum, Prayer Water

Virtue Mode Reward: Clear Ring

—————

   Walk northeast and up the slope, then keep moving north. You’ll come to some ramps leading down to a box with a Mental Drop under a tree. Return to the first slope you ascended and go southwest until you reach another ramp. Turn north at the top of the ramp and proceed down the path as it bends to the east where you’ll find another treasure chest. Open the chest to obtain a Healing Gum.

   Bactrack a little and you should see another slope that will take you to a path going west. Follow the path and turn south just after running up a ramp at the end of the path, then go east to find a box that contains a Prayer Water. Return to the ramp and go east along the path just north of it to get to a blue chest. A Clear Ring is inside the chest. Retrace your steps a bit to find one last ramp that will take you to the way out.

e. Black Dragon’s Cave

   The cave of the Black Dragon is pitch black, making it difficult to navigate. You may notice a ladder in the center of the entrance to the cave. The ladder will take you to an area with three paths, all of which are blocked off by holes. Falling down a hole will bring the party to a circular room filled with enemies and a ladder that goes back to the previous area. To enter the actual dungeon part of the Black Dragon’s Cave, head west from the entrance.

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Black Dragon Cave Area 1

Items: Shield Ring, Mental Drop, Spirit Guard

Virtue Mode Reward: Dragon Gloves

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   Welcome to one of the most complex rooms in the game. The enemies in here are really spread out and the holes in the floor make it difficult to get around without falling into the pit that leads back to the entrance of the cave. It’s also not really worth getting the virtue mode item, since it’s something you should already have. Turn east from the entrance to find a blue chest that contains Dragon Gloves if you happened to miss them or if a monster broke them. Next go west, past the entrance and you’ll come to some steps.

   Ignoring the steps, follow the path as it turns north, then east until you reach a second set of steps which you should climb. Go north a bit, then turn west where you will see a chest by a pit. If you fall down the pit intentionally you’ll be able to get a Shield Ring, though you will have to backtrack to the chest by the pit if you went for the ring. Go north and continue along the path as it turns west. Turn south at the next intersection. The chest from before will be on your right and you can open it now to obtain a Mental Drop. Southwest of the box is another pit. Fall down it and look at the glowing plant on the back wall to get a Photon Plant, which will light up the area.

   You will have to retrace your steps again if you went for the plant, so continue west from the pit that lead to the plant and you will see another hole you can go down to get a Spirit Guard. Retrace your steps yet again to get back to the hole that took you to the Spirit Guard. From here you can only go southwest. Simply follow the path as it wraps around the chasm. Eventually you’ll come across a set of steps to the northeast, climb them and you will reach the entrance to the Black Dragon’s lair. Be sure to heal completely before entering, save, and double check the party’s gear, this boss will actually put up a fight.

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Boss Fight: Black Dragon and Dark Jian

Items: Earth Ring, Black Dragon Card, Dark Jian Card

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   The Black Dragon has two primary spells that he will cast throughout the battle, one of which will hit the entire party for about 100 damage. The other spell can only strike one party member, but  it’s also about 20% more effective. Use the Namia and Insector cards as always. Duager is another good choice, since it will lower the dragon’s defense and offense. Despite its powerful spells, the Black Dragon has modest HP and will fold after about four turns.

   Dark Jian will appear after the boss collapses. Be sure to use your Namia and Insector cards again, because their effects will not carry over into this phase of the battle. The Asmodee and Quetzalcoatl cards are also helpful in this battle, because they will blind Dark Jian and lessen the effectiveness of his combo. The only attack Dark Jian really uses is Jian’s normal kick combo, but it can easily kill your weaker characters. On occasion, the boss will heal himself for about 150 HP. Keep the pressure on this boss as best you can, healing when necessary and it will go down after seven or eight turns.

8. The Blue Dragon

Leave the Black Dragon Cave and press the Y Button to talk to the party while passing through the Neza Valley. Your next stop is the Moto Rainforest. Stop off at Noapeace to heal up and get supplies before setting out for the forest.

a. East Moto Rainforest

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East Moto Rainforest Area 1

Items: None

Virtue Mode Reward: Fighting Fists

—————

The exit to this area is to the southeast. Southwest of the entrance is a blue chest that has the Fighting Fists in it.

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East Moto Rainforest Area 2

Items: None

Virtue Mode Reward: None

—————

There are two exits for this small area. Take the southwest exit to Rebric Village.

b. Rebric Village

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Exploring Rebric Village

Items: None

Recommended Purchases: None

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   There’s not much to this village, but feel free to look around. The weapon and armor shops sell some really high end merchandise, but you will be able to get a lot of these things (in some cases you already found them) for free soon enough. If you happen to have 45000s burning a hole in your pocket, buy a Paladin Suit. Otherwise,  just stock up on some items and use the Althena Statue in the square to heal.

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Rebric Village, Saul’s House

Items: None

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Talk to Saul who will tell you about the three treasures the Blue Dragon uses to conceal its domain. Open the party dialogue and the group will settle on West Moto Rainforest as the next destination.

c. West Moto Rainforest

Use the southern exit in Rebric to get to the West Moto Rainforest.

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West Moto Rainforest Area 1

Items: Healing Gum

Virtue Mode Reward: Amulet

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Go west from the entrance and squeeze between the trees to reach a small clearing that has a blue and brown chest. The blue chest will give you an Amulet and the brown box has a Healing Gum. The exit is to the southwest.

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West Moto Rainforest Area 2

Items: Healing Drop

Virtue Mode Reward: Crystal Boots

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   Head southwest a bit, then go south through the narrow opening in the trees. At the end of the path is a blue chest to the west, open it for some Crystal Boots. To the north a few steps is another opening in the trees that leads to a clearing to the west. Walk west a bit through another path in the trees then go north to get a Healing Drop. Return to the clearing and go southwest to reach the exit. It is difficult to see some of the monsters in this area due to all the foliage, so use a Mad Fang Card to draw them out of hiding.

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West Moto Rainforest Area 3

Items: None

Virtue Mode Reward: Fresh Ring

—————

To the west is a blue chest that contains a Fresh Ring. Southwest of the ring is the exit to the world map.

d. Blue Dragon Cave

As usual, there’s nothing of importance in the first two screens of the cave, so keep going west to the first area.

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Blue Dragon Cave Area 1

Items: Magic Booster

Virtue Mode Reward: Crystal Haircomb

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   Go north to the pond where you will see some islands separated by small watery gaps that you can walk over. Cross the series of islands to get to a blue chest that has a Crystal Haircomb. Go west to a fork in the road. One branch of the path seemingly runs into a wall to the south, but you will find a hidden corridor if you push against the wall. Open the chest at the end of the corridor to obtain a Magic Booster, which you should put on Flora or Gabi, because it greatly reduces the casting cost of spells. Head northeast to exit this area.

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Blue Dragon Cave Area 2

Items: None

Virtue Mode Reward: None

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This area is sort of a central hub for the three treasure rooms. You may want to clear out this area in virtue mode to make life easier, since you will have to come here several times. Take the path to the east and stay on it, ignoring the side roads. At the end of the line is the entrance to the first treasure room.

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Blue Dragon Cave Eastern Treasure Room

Items: None

Virtue Mode Reward: Refresh Ring

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Everything in this chamber is in plain sight. Kill all the monsters in virtue mode if you want the Refresh Ring, which prevents poison. Examine the object that looks like a small volcano to get the first treasure.

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Blue Dragon Cave Area 2 (Revisited)

Items: None

Virtue Mode Reward: None

—————

Retrace your steps to get back to the entrance of this area, then follow the path to the west for a few dozen steps and you will see the next treasure room.

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Blue Dragon Cave Western Treasure Room

Items: None

Virtue Mode Reward: Mental Drop

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This room is pretty much the same as the other one, though the blue chest in here has a Mental Drop. Activate the treasure, then head out.

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Blue Dragon Cave Area 2 (Revisited)

Items: None

Virtue Mode Reward: None

—————

Move east a few paces, then turn north where the path splits in two. Follow it as it goes northwest and wraps around a crystalline formation. Continue moving east and you will see the northeastern treasure room.

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Blue Dragon Cave Northeastern Treasure Room

Items: None

Virtue Mode Reward: Prayer Water

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Defeat all the enemies in here if you want a Prayer Water. Activate the final treasure, then exit the room.

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Blue Dragon Cave Area 2 (Revisited)

Items: None

Virtue Mode Reward: None

—————

Bactrack to the entrance to this area, then go east and take the first northern path you see. It should take you to the Blue Dragon’s lair. As always, save and heal before moving on. Be sure to give Jian the Blaze Ring before moving forward.

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Boss Fight: Blue Dragon

Items: Tidal Ring, Blue Dragon Card

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   Jian will have to fight the Blue Dragon alone. The boss will summon bubbles that attack your lone hero. They’ll also keep him from focusing his attacks on the boss. Use magic to harm the Blue Dragon and clear the bubbles. The battle will automatically end after about three turns. Flora and Gabryel will join in the second phase of the battle. Use cards to buff your party up and Jian’s Inferno spell to deal major damage to the boss. The Blue Dragon will use its bubble spell as well as a weaker single target spell. He should not be a problem as long as you keep casting offensive spells to clear out the bubbles.

9. The Tower of Kirlis

Return to Rebric Village via the West Moto Rainforest after defeating the Blue Dragon.

a. Obtaining the Anthodites

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Rebric Village, Tovia’s House

Items: None

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Speak to Tovia and answer “No” when he asks if you know anything about the Blue Dragon, even though you just got back from taking its trial. Tovia will tell you about Anthodites, strange flowers that grow in the bottom of the cave lake. Apparently, Kirlis would really like one of these plants, so you get to go all the way back to the Blue Dragon cave to fetch one.

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Blue Dragon Cave Area 2 (Revisited)

Items: Anthodites

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   Go west once you arrive in the second area of the cave. If you don’t remember, it’s the large room that had paths going to the Blue Dragon’s treasures. Take the first path that you come across and follow it north to find the Anthodites, which look like orange crystalline formations. Examine them and Jian will take one. Now make your way back to the West Moto Rainforest.

b. East Moto Rainforest (Revisited)

Return to Rebric Village yet again and use the northern exit to get to the East Moto Rainforest.

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East Moto Rainforest Area 2 (Revisited)

Items: None

Virtue Mode Reward: None

—————

Make your way east from the entrance to find the exit that will take you to area 3 of the rainforest.

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East Moto Rainforest Area 3

Items: Mental Drop, Prayer Water, Healing Drop, Angel’s Tears

Virtue Mode Reward: 5963s

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   South of the beginning of this area is a chest that holds a Mental Drop. From the chest go south, then turn east when you reach the trees. You’ll find a brown chest that contains a Prayer Water by some trees to the northeast. Walk through the gap in the trees north of the box you just opened to find the blue chest for this area in a clearing to the northeast. Completing the virtue mode challenge for this area will net you 5963s from the blue chest.

   East of the blue chest, on the other side of the trees, is a ramp that will take you to another chest that has a Healing Drop. Head southeast to another ramp that you should go down. Follow the dirt path west from the second ramp and look for a gap in the trees to the north that will take you to a box that has some Angel’s Tears. To the southwest is the exit that will take you to the world map.

c. Tower of Kirlis

Get ready for one of the most confusing dungeons in the game. Each floor in the tower has multiple exits that lead to different rooms. I’ve provided instructions on how to find Kirlis first as well as how to completely clear the tower, with the latter marked as optional.

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Tower of Kirlis Room 1

Items: None

Virtue Mode Reward: Fighter’s Hairband

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The first floor of the tower is a simple square room with a staircase on its north wall and one near the center of the room. A blue chest containing a Fighter’s Hairband is located near the west wall. Watch out for the puffs of smoke that come out of the walls in certain spots, they will damage the party. Descend the steps in the center of the room.

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Tower of Kirlis Room 2

Items: None

Virtue Mode Reward: None

—————

There are two sets of steps (aside from the one in the center of the room) on the north wall. Take the steps to the east to reach Kirlis.

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Kirlis’ Chamber/Roof

Items: None

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Talk to Kirlis and say “Yes” when he asks for the Anthodites. Walk up the steps and stand on the circle under the strange contraption, then speak to Kirlis again. He’ll ask for a Levitation Stone from Negri Ocean Lab. Cast escape and skip to the next section if you want to move onward. Keep reading this section if you want to explore the tower more.

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Tower of Kirlis Room 3 (Optional)

Items: None

Virtue Mode Reward: Angel’s Tears

—————

   From Kirlis’ room, go down the steps back to room two, then head southwest to get around the pipes. Walk down the steps to the northwest. Go down another set of steps to the west to get to the next room. You will find some Angel’s Tears in a blue chest in the eastern corner of this room. Go up the steps to the northwest when you are ready to move on.

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Tower of Kirlis Room 4 (Optional)

Items: None

Virtue Mode Reward: None

—————

There’s nothing in this room except for some enemies, so walk down the steps to the northwest.

—————

Tower of Kirlis Room 5 (Optional)

Items: None

Virtue Mode Reward: Champion’s Uniform

—————

Kill all the enemies in this room and open the blue box for a Champion’s Uniform.

—————

Tower of Kirlis Room 6 (Optional)

Items: Healing Ring, Mental Drop

Virtue Mode Reward: None

—————

    Go back down to room 4 and up the steps on the east wall. You’ll come to an enclosed area with a single chest that holds a Healing Ring. Return to room 4 again and go down the steps on the northeast wall, then walk down the westernmost steps, which will take you back to room 6. Open the chest to the northeast for a Mental Drop. Going down the steps to the northwest will take you back to the tower’s entrance, completing your tour in the process.

10. The Levitation Stones

Return to Noapeace via the East Moto Rainforest, then take the ferry to Port Olbeage. From Port Olbeage you can enter the Negri Ocean Lab.

a. Negri Ocean Lab

Beware of slime pits and falling sections of ceiling in this dungeon. Colliding with either of these things will damage the party.

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Negri Ocean Lab Area 1

Items: None

Virtue Mode Reward: None

—————

Walk north, being careful to avoid the slime puddles and failing rocks. The door to the west is locked. Press against the wall to the east to find a door that will take you to the next room.

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Negri Ocean Lab Area 2

Items: None

Virtue Mode Reward: None

—————

Nothing of interest can be found in the room,  so go through the next door.

—————

Negri Ocean Lab Area 3

Items: None

Virtue Mode Reward: None

—————

A door is located on each wall of this room, go through the one to the east first.

—————

Negri Ocean Lab Area 4

Items: Glasses, Gao’s Necklace

Virtue Mode Reward: None

—————

Two chests can be found in the back of this room. One contains Glasses, while the other holds a Gao’s Necklace. Return to room 3 after taking everything useful here.

—————

Negri Ocean Lab Area 3 (Revisited)

Items: None

Virtue Mode Reward: None

—————

Go through the door to the north.

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Negri Ocean Lab Area 5

Items: None

Virtue Mode Reward: None

—————

Flip the switch in the center of the room, then leave.

—————

Negri Ocean Lab Area 1 (Revisited)

Items: None

Virtue Mode Reward: None

—————

Backtrack to the first area. The door to the west should be open now that you have flipped the switch in area 5.

—————

Negri Ocean Lab Areas 6 & 7

Items: None

Virtue Mode Reward: None

—————

Both of these rooms are empty save for some enemies. Just run through the doors to get to area 8. Take note of the locked door on the north wall of area 7.

—————

Negri Ocean Lab Area 8

Items: None

Virtue Mode Reward: Paladin Suit

—————

There’s actually something in this room, in fact two things: a blue chest and another switch. You’ll have to leave the room and return several times to get the enemies to respawn in order to fulfill the virtue mode requirements to open the box. Inside the blue chest you’ll find a Paladin Suit which is worth the effort. Return to area 3 after activating the switch.

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Negri Ocean Lab Areas 3, 9, & 7

Items: None

Virtue Mode Reward: None

—————

The door on the west wall should be open now.  Go inside and hit the switch in area 9, then return to area 7 and go through the now open door to the north.

—————

Negri Ocean Lab Areas 10 & 11

Items: None

Virtue Mode Reward: None

—————

There’s nothing worthwhile in area 10, so go through the door to the east to area 11. Head north and examine the triangular crystal to get the Levitation Stone.

b. Tower of Kirlis  (Revisited)

You will have to backtrack all the way to the Tower of Kirlis again. For those who may not remember, this means taking the Olbeage ferry back to Noapeace, then traveling through East Moto Rainforest to the Tower.

—————

Tower of Kirlis (Revisited)

—————

   Go down the steps in the center of the first area, then take to northeastern steps in the second area to reach Kirlis’ chamber. Talk to him to give him the Levitation Stone. Talk to him again and he will tell you you can use the airship (Sakura) to go wherever you like. Walk up the steps to the roof, stand on the circle under the airship, and press the A Button. The party will board the Sakura.

11.The Final Battle

Now that the Sakura can fly, the party is free to travel the world without having to walk through areas you’ve already explored. Set out for Vile Castle on the southern continent after healing at an Althena Statue once you are ready to finish the game.

a.Vile Castle  (Revisited)

Nothing has changed since you explored this castle half a game ago, so don’t bother looking for treasures in here.

—————

Vile Castle

—————

   Run up the central staircase and make your way through the second floor hallway. Go through the door to the west on the next floor and continue along the hallway to the throne room. Make sure you HP/MP is full and save your game. Go up the steps to fight Gideon.

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Boss Fight: Gideon

Items: Counter Type Final, Angel Ring, Gideon Card

—————

   Start the battle off with the Shreeker, Namia, and Insector cards. You may also want to use a Quetzalcoatl card on Gideon, because he hits hard. This boss only uses melee attacks, but he can hit multiple times and put targets to sleep. Luckily, the Shreeker’s poison and buffs from the other cards make it easy to lay waste to this boss. Just use standard attacks to whittle away at him and the battle will be over soon enough.

—————

Vile Castle: Chamber of Rebirth

—————

Head up the steps behind the throne, then go through the door on the south wall. This area has four separate paths that will take you to enemy filled areas. There really isn’t much to these areas and all the party has to do is defeat all of the monsters in each area in virtue mode, so I will not go into great detail here.

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Northeast Room

Items: Gideon 3 Card

—————

This area may be familiar thanks to the geysers that can confuse the party if touched and the scalable walls. Be sure to climb the walls to get to the enemies here. You will end up in a room with a chest that holds a Gideon 3 Card once you clear the area of monsters.

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Southeast Room

Items: Ignatius Card

—————

The enemies in here tend to hang out in the watery areas that the player can’t reach. Use a Mad Fang card to draw them towards the party. You will be transported to another room once everything has been defeated, open the box here to get an Ignatius Card.

—————

Southwest Room

Items: Rufus Card

—————

Room number three is a desert type area complete with sand rivers. It’s also very easy to clear thanks to the small size of the room and densely packed enemies. Your reward for completing this area is a Rufus Card.

—————

Northwest Room

Items: Althena Card

—————

   Welcome to what is arguably the most irritating of the four rooms. Most of the area is just a series of small islands connected by logs, which makes it more difficult to get to the enemies in time to clear the room. Be sure to run so you can close gaps with monsters and use cards like Blob and Mad Fang to slow them down. Your lame prize for completing this area is an Althena Card.

—————

Vile Castle: Chamber of Rebirth (Revisited)

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Return to the Chamber of Rebirth and step onto the strange platform in the center of the room once the other four areas are clear. Be sure to heal and save your game first, because you will have to fight another boss. Keep in mind this is the point of no return, so do not step on the transporter unless you are ready.

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Boss Fight: Gideon (Round 2)

Items: Angel Ring, Gideon 2 Card

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   It’s Gideon…again…why? Ugh, anyway, use the Shreeker, Namia, and Insector cards right off the bat.  You may also want to use a Duager card to weaken the boss. Gideon will cast a powerful single target wind spell and throw what appears to be the spike on his tail at one of your party members which can hit them several times. You can deal massive amounts of damage to Gideon with Jian and Gabi’s magic. Flora should heal when needed.

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Goddess Tower

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Use the Althena Statue near the entrance to refill your MP/HP.  Do anything you need to before going up the steps, because doing so will initiate the final battle.

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Boss Fight: Gideon (Round 3)

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   If you haven’t already guessed, use the Shreeker, Namia, Insector, and Duager cards once the battle starts. If you are a low level, you may also want to use Quetzalcoatl to moderate his damage output a bit. Gideon likes to spit a fireball that does a fair bit of damage (about 100 HP) to one of your party members, but it’s his ice spell that’ll really slam the entire party for roughly 200-300 damage a piece. Be sure to heal right away if you get hit by the ice spell.  Do not be shy about using all of your spells, items, or cards since this is the last battle. Oddly enough, Gideon’s head tends to fall off, rendering him unable to attack every now and then, so take advantage of the opportunity to heal or revive anyone that has fallen. Keep using your best attacks and Gideon will fall before you know it.

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The End

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With Gideon defeated a cutscene will commence. After the cutscene, you will be able to control the party again. Go down the steps to the east and into the transporter, then go through the door to the south to see the ending. Congratulations on completing Lunar: Dragon Song!

III.Monster Drops

   Monsters will drop a variety of items when defeated in combat mode. Most of these drops are sundries which can be used for Gad’s Express jobs and Monster Cards. Due to the game’s tendency to throw mixed groups of monsters at the player and the fact that the same creatures appear repeatedly in this game, but drop different items as the game progresses, I was unable to narrow down which items are dropped by each monster. To compensate for this, I recorded the items that are dropped and the location they are dropped in. Boss drops are not included in this list, because they are recorded in the walkthrough. Also, this list is incomplete and does not include all of the items.

Acorn: Thieves’ Woods, Delrich Temple, Barrel Desert, White Dragon Cave, Moto Rainforest

Abadon Card: Sandra Desert, Barrel Desert, Red Dragon Cave, Black Dragon Cave, Tower of Kirlis

Adamantine: Red Dragon Cave

Amazing Frying Pan: Roland Forest, Blue Dragon Cave

Apple: White Dragon Cave

Asmodee Card: Althena Cathedral, Sungrid Bridge, Sandra Desert, Vile Castle

Banana: Barrel Desert

Bandage: Black Dragon Cave, Tower of Kirlis

Bealzebub Card: Thieves’ Woods, Roland Forest, Black Dragon Cave

Beast’s Horn: Thieves’ Woods, Delrich Temple, Roland Forest, Roland Cave, Barrel Desert, Red Dragon Cave, White Dragon Cave, Valley of Neza, Black Dragon Cave

Beast’s Wings: Black Dragon Cave

Beautiful Hair: Black Dragon Cave

Bird Feather: Thieves’ Woods, Roland Forest, Sungrid Bridge, Elda Canyon, Barrel Desert, Valley of Neza

Blob Card: Thieves’ Woods, Delrich Temple, Guystole Mine, Valley of Neza, Tower of Kirlis

Bone Sword: Althena Cathedral, Sandra Desert

Bottle Ship: Vile Castle, Blue Dragon Cave

Bouquet of Roses: Black Dragon Cave

Caltrop: Althena Cathedral, Sungrid Bridge, Guystole Mine, Sandra Desert, Vile Castle, Black Dragon Cave

Candle: Negri Ocean Lab

Chocolate: Thieves’ Woods, West Meryod Cave

Chupacabra Card: Sungrid Bridge, White Dragon Cave, West Meryod Cave, Negri Ocean Lab

Clay: Thieves’ Woods, West Meryod Cave, Moto Rainforest, Blue Dragon Cave, Tower of Kirlis, Negri Ocean Lab

Clock Parts: Moto Rainforest

Comet Card: Althena Cathedral, Sandra Desert, Red Dragon Cave, Blue Dragon Cave, Tower of Kirlis

Copper: Althena Cathedral, Sandra Desert, Vile Castle

Cow Bone: Roland Forest

Crystal: Althena Cathedral

Dagon Card: West Meryod Cave, Moto Rainforest

Dandelion: White Dragon Cave

Down: Barrel Desert, Negri Ocean Lab

Dried Grass: Thieves’ Woods, Roland Forest, Roland Cave, White Dragon Cave, Black Dragon Cave, Moto Rainforest

Druid Card: Althena Cathedral, Sungrid Bridge, Guystole Mine, Sandra Desert, Vile Castle, Tower of Kirlis

Duager Card: Althena Cathedral, Sungrid Bridge, Guystole Mine, Elda Canyon, Vile Castle, Tower of Kirlis

Engine: Althena Cathedral, Sandra Desert, Vile Castle, Red Dragon Cave, Blue Dragon Cave, Tower of Kirlis

Enigma Card: Althena Cathedral, Sungrid Bridge, Guystole Mine, Sandra Desert, Vile Castle, Tower of Kirlis

Ether: Roland Forest

EvilEarth Card: West Meryod Cave, Moto Rainforest, Blue Dragon Cave, Negri Ocean Lab

Expensive Plate: Valley of Neza, Moto Rainforest

Fine Vase: Guystole Mine, Elda Canyon

Fire Heart: Black Dragon Cave

Fish Feet: West Meryod Cave

Flower Pot: Thieves’ Woods, Roland Forest

Folk Costume: Sungrid Bridge, Red Dragon Cave

Fosil: White Dragon Cave, West Meryod Cave, Blue Dragon Cave, Negri Ocean Lab

Fur Skin: Red Dragon Cave

Ghoula Card: Althena Cathedral, Sungrid Bridge, Guystole Mine, Elda Canyon, Vile Castle

Gloomwing Card: Thieves’ Woods, Roland Forest, Roland Cave, Valley of Neza, Moto Rainforest

Glow Liquid: Moto Rainforest, Tower of Kirlis

Gold Nugget: Blue Dragon Cave

Hand Mirror: Althena Cathedral, Sandra Desert, White Dragon Cave, Blue Dragon Cave

Hard Bone: Delrich Temple, Althena Cathedral, Guystole Mine, Sandra Desert, Elda Canyon, Vile Castle, Moto Rainforest, Tower of Kirlis

Hellbird Card: Thieves’ Woods, Roland Cave, Barrel Desert, Valley of Neza

Hihilkane: Black Dragon Cave

Honey: Roland Forest, Roland Cave, Barrel Desert, Valley of Neza, Moto Rainforest

Hugging Pillow: Delrich Temple, Sungrid Bridge

Ice Mongrel Card: Thieves’ Woods, White Dragon Cave, Moto Rainforest

Ice Mongrel’s Tail: Thieves’ Woods

Ikontabipu Card: White Dragon Cave, West Meryod Cave, Blue Dragon Cave, Negri Ocean Lab

Insector Card: Thieves’ Woods, Roland Forest, Barrel Desert, Moto Rainforest

Iridescent Rock: Delrich Temple, West Meryod Cave

Iron: Vile Castle, Red Dragon Cave, Valley of Neza

Kuntukapu Card: White Dragon Cave, West Meryod Cave, Blue Dragon Cave

Lead: Delrich Temple, Althena Cathedral, Sungrid Bridge, Sandra Desert, Vile Castle, Red Dragon Cave

Light Feather: Thieves’ Woods, Roland Forest, Valley of Neza, Black Dragon Cave

Mad Fang Card: Roland Forest, Barrel Desert, Valley of Neza

Magic Hat: Althena Cathedral, Sungrid Bridge, Vile Castle, Red Dragon Cave, Black Dragon Cave

Magnet: Thieves’ Woods, Barrel Desert, White Dragon Cave, Moto Rainforest

Mermaid’s Scale: West Meryod Cave, Blue Dragon Cave, Negri Ocean Lab

Meteorite Chunk: Blue Dragon Cave

Mithril: Red Dragon Cave

Morning Dew: White Dragon Cave

Mushroom Spore: Thieves’ Woods, Roland Forest, White Dragon Cave

Namia Card: Roland Forest, Roland Cave, White Dragon Cave, Black Dragon Cave, Moto Rainforest

Ochu Card: White Dragon Cave, West Meryod Cave, Blue Dragon Cave, Negri Ocean Lab

Odd Mushroom: Delrich Temple

Ohainkaru Card: Delrich Temple, Guystole Mine, Elda Canyon, Black Dragon Cave

Old Book: Vile Castle

Onlooker Card: West Meryod Cave, Moto Rainforest, Blue Dragon Cave, Tower of Kirlis, Negri Ocean Lab

Parchment: Althena Cathedral, Guystole Mine, Red Dragon Cave

Perfume: White Dragon Cave, Moto Rainforest

Phantom Card: Althena Cathedral, Sandra Desert, Elda Canyon, Vile Castle, Tower of Kirlis, Negri Ocean Lab

Plastic Case: Negri Ocean Lab

Poisoner: Roland Forest, Roland Cave

Powder Keg: Delrich Temple, Guystole Mine, Elda Canyon, Black Dragon Cave, Negri Ocean Lab

Pretty Flower: Barrel Desert, Moto Rainforest

Pretty Stone: Tower of Kirlis

Quetzalcoatl Card: Red Dragon Cave, White Dragon Cave, Valley of Neza

Regular Vase: Guystole Mine, Barrel Desert

Replica Sword: Vile Castle

Rope: Althena Cathedral, Moto Rainforest

Rusty Helmet: Delrich Temple, West Meryod Cave

Rusty Kettle: Delrich Temple, Althena Cathedral, Sungrid Bridge, Vile Castle, West Meryod Cave, Tower of Kirlis, Negri Ocean Lab

Sasquatch Card: Delrich Temple

Scale: Thieves’ Woods, Roland Forest, Moto Rainforest

Screw: Guystole Mine, Sandra Desert, Barrel Desert, Red Dragon Cave, Black Dragon Cave, Tower of Kirlis

Shaitan Card: Red Dragon Cave, White Dragon Cave, Black Dragon Cave, Blue Dragon Cave

Shell: White Dragon Cave

Shiro’s Tail: Valley of Neza

Shreeker Card: Thieves’ Woods, Delrich Temple, Roland Forest, White Dragon Cave

Silver: Guystole Mine

Snail’s Shell: Blue Dragon Cave

Spark: Guystole Mine, Negri Ocean Lab

Spongy Fluid: Delrich Temple, Guystole Mine, West Meryod Cave, Valley of Neza, Tower of Kirlis

Spoon: Vile Castle

Steel: Valley of Neza, Tower of Kirlis

Stuffed Animal: Blue Dragon Cave

Sturge Card: Delrich Temple, Guystole Mine, Barrel Desert, West Meryod Cave, Negri Ocean Lab

Sun Rays: Valley of Neza

Termite Card: Sungrid Bridge, Sandra Desert, Barrel Desert, Red Dragon Cave

Thanatos Card: Delrich Temple, Althena Cathedral, Sandra Desert, Elda Canyon, Vile Castle, Tower of Kirlis

Throat Drops: Barrel Desert

Tidal Heart: Moto Rainforest

Tick Card: Delrich Temple, White Dragon Cave, Black Dragon Cave, Moto Rainforest

Tough Dorsal Fin: White Dragon Cave, West Meryod Cave, Blue Dragon Cave, Negri Ocean Lab

Treant Card: Roland Forest, Roland Cave, White Dragon Cave, Black Dragon Cave, Moto Rainforest

Vitra Card: Sungrid Bridge, Elda Canyon, Barrel Desert, Valley of Neza

Whiskers: Thieves’ Woods, Sungrid Bridge, White Dragon Cave

Wine: Valley of Neza, Negri Ocean Lab

Wood: Vile Castle, White Dragon Cave, Black Dragon Cave, Moto Rainforest, Tower of Kirlis

Wooden Box: Delrich Temple

Yeti Card: Thieves’ Woods, Delrich Temple, Barrel Desert, Red Dragon Cave, Valley of Neza

IV. References

I used to the following guide by Darkstar Ripclaw as a source in an effort to try to solve some of the mysteries surrounding Lunar: Dragon Song.

https://www.neoseeker.com/lunar-dragon-song/faqs/164270-b.html

Thanks for using our Lunar Dragon Song (DS) Walkthrough!

2 thoughts on “Lunar: Dragon Song (DS) Walkthrough”

  1. Just letting you know that Sharif does drop a card. It was the rarest for sure, but he dropped it eventually.

  2. Thanks! I’ll have to revisit this game someday, there were a few things I couldn’t figure out aside from the Sherif card iirc.

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