Final Fantasy X/X-2 Remaster Review (PC, PS3, Switch, Xbox One)

Click here to view the Final Fantasy X/X-2 Remaster (PC, PS3, Switch, Xbox One) description page for more information.

Review by Rontro (November 2021)

Score: 7.5/10

Back in July 19th of 2001, the first Final Fantasy for the Playstation 2 was released. It was the 10th in the main line series. I was still stuck with my Nintendo 64 and Playstation 1 most likely doing my 20th playthrough of Ocarina of Time or 30th run of Metal Gear Solid. Fun times.

I watched Toonami religiously to watch Thundercats, Dragon Ball Z and yes, Sailor Moon. Toonami liked to do video game reviews at the time and Final Fantasy X happened to be one of them.

I couldn’t believe my eyes. The graphics were absolutely stunning for the time and what teenage male didn’t love Lulu’s jiggle physics!! All joking aside though, I had to have this game.

They said “Experience has been thrown out the window.”

This is one thing that caught my interest. Would I no longer have to grind to get stronger? It mentioned a sphere grid which seemed intriguing at the time, but what was it exactly?

Summons have been a part of Final Fantasy since the 3rd game in the series. They’ve been called many things throughout the series but X referred to them as Aeons. They featured a couple of them in this trailer and they looked as cool as ever.

They even mentioned mini-games like Blitzball which looked to be an underwater version of soccer, and looked like it would be a blast. Unfortunately, I didn’t think I’d get to play it any time soon.

Day after day, week after week, Toonami continued to tease me with the game they gave an 8 out of 10. 2002 came along and they still kept teasing me along with the new Elders Scrolls game, Morrowind, which I borrowed on PC from a friend. I enjoyed Morrowind, but it wasn’t that random, turned based combat that I was craving!

Around March of 2002 it finally happened! My dad brought home a PS2 with Metal Gear Solid 2 and yes, you guessed it, Final Fantasy X!! I found it ironic because my first 2 PSX games were Final Fantasy 7 and Metal Gear Solid.

When I created my first file, I was greeted with a short walk with some dude that looked like he was straight out of a boy band. I could only speculate that he was the main character of this adventure. Then I got an amazing cutscene like nothing I had ever seen before. A dude with a badass scar on his face and a big ass sword walked down the street while Mr. Boy Band, our hero Tidus, played what I could only assume was Blitzball. The music was like nothing I had ever heard in a video game before.

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Sadly, that’s where the amazement ended. The new sphere grid system was a confusing mess at the time and it was even more of a pain in the ass to grind out AP for sphere levels. I wanted my experience points and levels back.

Blitzball was the exact opposite of a blast. It was even more confusing than the sphere grid. The Jecht Shot, the greatest move in Blitzball, eluded me. I had hoped it would make Blitzball easier, but I just couldn’t win the mini-game that awarded it.

The summons were at least amazing, but to earn them, you had to solve a pain in the ass puzzle called the Cloister of Trials. This game seemed like it was going out of it’s way to make me hate it!

The story and soundtrack were both amazing and it was only because of this, that I pushed on. At the time I would have given it a 6 out of 10 if I were doing reviews. Fast forward to now and I’m playing the HD remaster for the Nintendo Switch, enjoying it for the first time.

I took the time to understand the sphere grid system. Still not my favorite leveling system, but now it’s tolerable. I did manage to earn the Jecht Shot, but Blitzball can still burn in hell. I loved all the characters except Mr. Boy Band. They each had their own personalities that were amazing, except “Cry Baby, Daddy Issues” Tidus.

Even the weapons and armor in the game could be upgraded with different stats and abilities. This game allowed for so many options that the player could customize their party to fit their play style. 

The battle system is intuitive, allowing you to use any character in battle on the fly. Being able to switch out characters in battle, forced you to think out your moves, making it more strategic than any JRPG before it.

Now I’d give the game a 7.5 out of 10. It isn’t Final Fantasy 6 or 7 which I adore but at least it’s not 8 or 9, which I despise more than any others.

At the end of the day, this game is worth a playthrough. Just don’t let Tidus and Yuna’s laugh scare you away from this amazing story. It was popular enough to be the first Final Fantasy to get a direct sequel. It definitely stands the test of time as one of the best releases for the Playstation 2.

Toonami’s Review:

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