Bendy and the Ink Machine Boss Guide (PC)

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Introduction

   Bendy and the Ink Machine has several enemies that require some strategy to avoid or defeat. This guide provides detailed, spoiler free instructions on how to win (or at least survive) confrontations with the more powerful creatures that appear in this game. Many of the enemies listed below are not necessarily bosses and cannot be killed, so it’s important to learn how to avoid them and escape to safety. Each of the “bosses” are listed in the order which they first appear in the game.

Contents

1. Ink Bendy

2. The Projectionist

3. Piedmont

4. Brute Boris

5. The Giant Hand

6. Sammy Lawrence and the Searchers

7. Beast Bendy

1. Ink Bendy

Appears in Chapters 2, 3, and 5

   While not necessarily a boss, Ink Bendy appears in every chapter of the game aside from the 4th chapter. In chapters 2,3, and 5, Bendy will stalk Henry through the hallways of the studio, often emerging from walls. Players will be warned of Bendy’s encroaching presence by a change in music, a loud heartbeat sound, and the screen becoming clouded. Bendy can move quickly and chase down Henry even if he is running, but it is possible to get ahead of him if you flee the moment you see signs of Bendy’s presence. A single hit from the demon can kill Henry, so you will want to take precautions against being surprised by him.

-Alice claims that noise from Henry running attracts Bendy. While I cannot fully confirm this, walking instead of running seems to decrease the likelihood of Bendy appearing.

Miracle Stations (wooden booths) are often scattered around different areas of the studio. Make mental notes where these are located, because hiding in one will completely protect you from Bendy and other monsters.

-Bendy cannot be harmed, so do not try to fight him.

-The elevator in Chapter 3 can be an effective means of escape, since Bendy will not follow you to different floors. However, it should be a last resort since it will not always be on your current floor and Bendy will likely kill Henry before the elevator arrives if he calls it.

-Staircases seem to slow Bendy down a bit and can be used to buy Henry precious time.

2. The Projectionist

Appears in Chapters 3 and 4

   The Projectionist is a giant humanoid with a film projector attached to his shoulders in place of a head. He is cable of moving quickly and dealing high damage by swiping at Henry. This creature has an excellent field of vision and can spot Henry from afar, but does not seem to be able to hear very well. Henry is fairly safe as long as he stays to the Projectionist’s sides or behind him, though getting too close is inadvisable. The Projectionist will shriek and give chase once he has become aware of your presence*. You can kill the Projectionist given you have a weapon, but it will take dozens of ax swings or even more blows from the Gent pipe to do so and you do not really get anything in exchange for slaying him. The Tommy Gun can kill him from afar, however.

   The best way to deal with him if you do not have the Tommy Gun is to keep track of his location and stay out of his line of sight. If he chases you it is possible to outrun the Projectionist since he has trouble going up steps or lose him by using a Miracle Station. In chapter three he can become stuck on the steps leading to the elevator if you lure him up them, which will allow you to collect the Ink Hearts in peace. Hiding in the Miracle Station in Chapter 4 after you activate the switch while he is chasing you will trigger a special cut scene.

*Note taking the Ink Hearts in Chapter 3 will also alert The Projectionist.

3. Piedmont

Appears in Chapter 4

The disks will glow when they are vulnerable.

   Piedmont is a massive four armed amusement park ride. Activating the tape recorder on the desk in near the entrance to his room will cause him to spring to life. Touching one of his arms while they are spinning will damage Henry, but the sides of the room are out of his reach. Make sure you step back when the arms stop moving, because Piedmont will slam the cars at the end of his arms into the ground. This attack deals a lot of damage and has greater reach than his standard spinning move. Early in the battle, Piedmont will smash the desk that held the tape recorder, revealing an ax. Pick up the ax and wait for him to use his slam attack. You will have a few seconds where the boss will remain immobile after executing the move, which is your chance to charge in and smash the circular disks on the arms of the ride.

   There are a total of four disks on each arm, with two on each side. You will only have enough time to smash two disks and run away without being hit. If you got to a late start or are far away from the exposed arm, you should flee after hitting the first disk. It is also safer to run rather than walk, since doing so buys time. Destroy the inner disks before the ones on the outer end of the arms, because Piedmont will counter attack with a quick spin every time one of his arms is destroyed and being a bit closer to a safe spot can make a difference when trying to escape. Be ready to run to safety the moment the arm breaks to avoid taking damage. There are 16 disks in total, smashing all of them will defeat Piedmont.

4. Brute Boris

Appears in Chapter 4

   You will encounter a monstrous version of Boris in the haunted house ride. He will try to charge Henry like a bull once the battle commences, but he is slow and you can sidestep him to get to safety. After charging, he will pause for a moment before making another pass. Bait him into hitting the wall and he will be stunned for a moment, gushing out a glob of ink. Pick up the ink blob, then look for a mini-ink machine along the northern wall of the room and place it in the machine. Make sure Boris is not about to slam into you and look for an adjustable wheel on the right side of the machine. Set the wheel to the picture of a pipe, then hit the lever on the left side of the machine to make it spit out a Gent pipe. Look out for Boris while you do this and try to lead him away from the machine so he doesn’t slam into Henry while you are fiddling with the machine. Keep in mind that Boris can kill you in a single hit if you get too close (unless he is stunned from hitting the wall) and you have to hit him from the front to do damage.

   With the Gent pipe in hand, wait for Boris to pause then walk up to him and whack him with the pipe. Boris will counterattack after you hit him, dealing a bit of damage and destroying the pipe. He will use this counterattack every time you strike him, so be ready to back away from him so he can’t combo you to death. The boss’s pattern will change at this point and he will be far more dangerous now. Boris will chase Henry around the arena, occasionally leaping into the air and smashing the ground with a punch that creates a damaging shockwave that will always hit you. The key to surviving this phase of the fight is to sprint away from him and keep running even when he hits you with his shockwave. Henry will be able to heal just enough between punches to survive if you keep your distance. Take your time picking up the ink glob and using the machine in this fight. Look for openings where Boris is bleeding ink or where he is far away before trying to use the machine. Smack him with the pipe when he is stunned after you get it.

   In his final phase, Brute Boris will pick up cars from the ride and fling them at Henry. It goes without saying that you should not let him hit you. Keep your distance and move parallel to Boris so his flying cars miss Henry. It’s a good idea to pick up the ink glob and use the machine just after he hurls a car at you, so you have time to get to safety. Keep an eye on him while doing so, because you’re a sitting duck while working the machine. Once you’ve produced yet another Gent pipe, wait for Boris to spew ink one last time and hit him. The third and final blow will destroy Brute Boris, ending the battle.

5. The Giant Hand

Appears in Chapter 5

   The Giant Hand appears in the canal after you start using the barge. You will know this thing is coming thanks to a brief scene where it emerges from the inky depths and swats at something. Keep the throttle of the boat at full by holding the interaction button, because the Giant Hand will kill you in a single blow if you do not. Every so often the paddle will get clogged with ink, immobilizing the boat. You will have to quickly clear the paddle by swinging your pipe at the globs of ink stuck to it. There are usually only two or three globs (when there are two it takes an extra hit to clear one of them) to remove, so pay close attention to what you are doing. You only have about ten seconds to clear the paddle before the hand crushes you.

   It is impossible to harm the Giant Hand, so your only defense is speed. Turning around as soon as the boat starts to shudder will buy you a precious moment to clear of the paddle. It is also possible to look away from the throttle while holding it and looking to the left or right a bit can make your turns slightly faster. You will also be able to hear the hand approaching when the boat is stalled, but it is wiser to focus on removing the blobs and hitting the throttle as fast as possible. After clearing the paddle several times you will come in sight of a dock that leads to relative safety.

6. Sammy Lawrence and the Searchers

Appears in Chapter 5

   Good old Sammy will pop out after you clear some planks from a doorway near the docks. This time he has an ax and will begin hacking away at you immediately after the dialogue ends. There’s no way you can out damage him before he kills you. Luckily it takes him a second to swing, which means hit and run tactics work wonders here. Run away from Sammy the moment the action begins and double back to strike him with the pipe. He will probably get one of his own hits in, but you can outrun him until Henry heals up, then attack him again. It will take quite a few hits, but you will eventually damage him enough to trigger a brief movie.

   After beating Sammy, searchers and lost ones will start crawling out of the walls. Dozens of them will pour forth in several waves, but you have help. Take advantage of this and use hit and run tactics similar to those you used on Sammy. This time the threat comes more from being mobbed by too many enemies than any single source. Stay away from dead ends and hit your enemies whenever you can. You can also use your friends as a buffer. The lost ones are something new, but they can neither withstand nor deal much damage. It will take a while, but you will eventually defeat these creatures as long as you keep moving while attacking those that become separated from the pack.

7. Beast Bendy

Appears in Chapter 5

Phase 1

   The confrontation with Beast Bendy will begin after you enter his lair and activate the tape recorder sitting by his throne. You will find yourself in a room that is divided up into hallways by a series of walls. On each of these walls you will see a switch that you must activate in order to open a door that leads to a chamber that houses four massive pipes. Beast Bendy will make pulling the switches difficult by emerging from the walls and charging down the hallways. Henry will die instantly if Bendy collides with him and, to make matters more complicated, Bendy emerges from random walls.

   Luckily, you can stay safe by sticking to the sides of the walls, so that the demon harmlessly flies past you. Turning corners can be very dangerous, because it is hard to see if Beast Bendy is coming, but you can negotiate them safely if you cling to the wall as closely as possible while turning. Dying is not a huge problem in this boss fight, because any switches you have activated will remain so after you respawn. Once all the switches have be pulled, a door will open. Quickly run into the next room.

Pro-Tip: Use the looking glass Alice Angel gives Henry at the beginning of this chapter to find the switches, just make sure you’re standing in a safe spot when you activate it.

Phase 2

   Four massive pipes dominate this room. Look for a valve on a smaller pipe attached to the wall to the right of the entrance to the room and turn it. The pipes will fill with ink and Beast Bendy will show up. Lure him over to a pipe and hide behind it so that he smashes it when he attempts to strike Henry. Keep running to keep Bendy from hitting you and hide behind the next pipe so Bendy destroys it. Repeat the process until all of the pipes are gone and a door next to the valve you turned earlier will open.

Phase 3

Go through the newly opened door and run to the throne. Look for a piece of machinery to your right and activate it to place the reel in it. The final cutscene will play once the final reel is active. Congratulations on beating Bendy and the Ink Machine!

More Guides

Check out the guides below for more info on this game:

https://www.naguide.com/bendy-and-the-ink-machine-chapter-1-walkthrough/

https://steamcommunity.com/sharedfiles/filedetails/?id=915395386

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