Resident Evil Zero (GameCube) Home Page

General InfoPages for Resident Evil ZeroSystems
Release DataReview (Coming Soon)GameCube
DescriptionSave Files (Coming Soon)—
Gallery——

Release Data

Developer/Publisher: Capcom

Release Date: November 12, 2002

System: Nintendo GameCube

Genre: Survival Horror

Players: 1

Description

S.T.A.R.S., a special police task force from Raccoon City, has been called to investigate some strange occurrences in the nearby Arklay Mountains. The task force quickly runs into trouble when their helicopter crashes, leaving them stranded in the wilderness. Rebecca, a rookie member of S.T.A.R.S., manages to find shelter in a train, only to learn she is not safe when zombies begin attacking her. Now she must escape the train and find safety.

In Resident Evil Zero, players control Rebecca and a second character named Billy as they try to escape the zombie infested Arklay Mountains. Unlike other Resident Evil games, both characters have to work together simultaneously in order to explore, fight, and solve puzzles if they are to survive. Players can switch between Rebecca and Billy at almost any time as well as trade items between them. Both characters possess their own strengths and weaknesses. While Billy is highly skilled with firearms and can move heavy objects, he is unable to mix herbs and chemicals, which is something Rebecca excels at. On the other hand, Rebecca is not as tough as Billy nor is she as effective at using guns.

Zombies, along with a variety of other deadly creatures, roam the train and the other locations players must explore, so it is important to use limited resources, like ammo and healing items, wisely. Even the amount of times the player can save is limited by the number of Ink Ribbons (which are used at typewriter save points) available in the game. Inventory space must also be managed carefully and players will often have to leave items on the ground in order to pick up important things.

Luckily, Billy and Rebecca find a lot of weapons with which they can defend themselves. Handguns, Shotguns, and even Molotov Cocktails can be used to dispatch monsters before they can sink their teeth into our heroes. Healing items in the form of Herbs and powerful First Aid Spray can also be found in various places. You will need them, because it is Game Over if either Billy or Rebecca die.

Resident Evil Zero is roughly twelve to fifteen hours long and features hidden content that can be unlocked by completing the game. It also has multiple difficulty settings. Players can save their progress at typewriters scattered around the game as long as they have an Ink Ribbon.

Gallery

Further Reading

Want to learn more about Resident Evil Zero for Nintendo GameCube? Check out these resources.

Walkthrough:

https://gamefaqs.gamespot.com/gamecube/198460-resident-evil-0/faqs/20548

Share your thoughts on Resident Evil Zero in the comments below!

Leave a Comment