Dragon Warrior II (NES) Walkthrough

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Dragon Warrior II Walkthrough

~By tankMage (April 2019)

Introduction

   This guide was written specifically for the Nintendo Entertainment System version of Dragon Warrior II. It is also meant to be a simple, straightforward walkthrough that provides readers with direct routes to goals and important items. As a result, many of the unimportant sections of dungeons are bypassed or ignored, because they lead to items like Medical Herbs or small amounts of gold that are not very useful. Dragon Warrior II is open ended in that players can explore much of the world and visit most areas early on in the game. As a result, there are many ways to complete the game and I tried to find the safest order for new players to explore areas. Thanks for using this guide and good luck!

Special thanks to my friends Golden Torizio and Skater43 whose advice and contributions helped make this walkthrough possible!

Contents

1.Walkthrough

   I. The Adventure Begins

       a. Midenhall Castle

       b. Leftwyne

       c. Cannock Castle

   II. The Prince of Cannock

       a. Fountain of Bravery

       b. Tracking Down the Prince

   III.Obtaining the Silver Key

       a. The Lake Cave

   IV. Princess Moonbrooke

       a. The Journey to Hamlin

       b. Moonbrooke Castle

       c. Finding the Mirror of Ra

   V. The Long Road to Lianport

       a. The Tower of Wind

       b. Finding the Dragon’s Horn Tower

       c. South Dragon’s Horn Tower

       d. Lianport

   VI. Alefgard

       a. Finding the Echoing Flute (Optional)

       b. Tantegel Castle

   VII. The Golden Key and Doors

       a. Collecting the Golden Key

       b. Tantegel Castle (Revisited)

       c. Charlock Castle and Erdrick’s Sword (Optional)

       d. Erdrick’s Shield

       e. Erdrick’s Helmet

       f. Armor of Gaia

   VIII. The Jailor’s Key

       a. Buying the Jailor’s Key

       b. The World Tree (Optional)

       c. The Magic Loom

       d. The Staff of Thunder

   IX. The Water Flying Cloth

       a. Getting the Dew’s Yarn

       b. Don Mahone

   X. The First Four Crests

       a. Sun Crest

       b. Moon Crest

       c. Water Crest

       d. Star Crest

   XI. The Crest of Life and the Eye of Malroth

       a. The Moon Tower

       b. Acquiring Eye of Malroth

       c. The Crest of Life

   XII. The Charm of Rubiss and Rhone Cave

   XIII. Rhone and Hargon’s Castle

       a. Preparing for the Final Battle

       b. The Final Battle

3. Special Items and Equipment

   I. Wizard’s Ring

   II. Shield of Strength

   III. Mysterious Hat

   IV. Falcon Sword

   V. Dragon’s Potion

4. References and Acknowledgements

I. The Adventure Begins

Choose a name for your character and watch the cutscene. The names of the heroes will vary depending on what you name the first hero, so this guide will refer to them by their city of origin. For starters, the first hero (which is also the one the player names) will be called Midenhall in this walkthrough.

a. Midenhall Castle

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Getting Started

Items: Copper Sword, 50g

Recommended Purchases: Medical Herb

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   Follow the king down the steps leading out of the throne room. Open the chest next to Prince Midenhall to receive a Copper Sword and 50g. Equip the sword and have a look around the castle. There are a number of services available here, but you can’t make use of them just yet. A shop and inn are located by the entrance to the castle, buy a Medical Herb from the shop before you leave in case something goes wrong in battle or you accidentally stray into an area with powerful monsters.

   You will need to level up a bit before setting out on your journey. Stay close to the castle and fight the slimes that inhabit the area until Midenhall is level 3 or 4. Remember that you can save your game by talking to the king, who will be back in the throne room. It’s possible to fight slightly tougher monsters in the hills just north of the castle at level 2 if youur health is full, just be ready to run from larger groups.

b. Leftwyne

Head west along the coastline from Midenhall Castle to reach Leftwyne. You should see a patch of desert and a swamp (don’t step on the black swamp tiles) if you are going in the right direction. Just beyond the swamp is Leftwyne. Be sure to run from fights if you are below level 3 and have a Medical Herb on hand for this trip.

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Leftwyne

Items: None

Recommended Purchases: Leather Shield

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   There’s a weapon shop in the north end of town. While most of the gear for sale is probably out of your price range for now, the Leather Shield is only 90g and will give Midenhall a nice defense boost. Take some time to earn the money for the shield if you cannot afford it. There isn’t much else in this town aside from a few NPCs, a healer, tool shop, and inn. Buying something from the tool shop may also award the player a Lottery Ticket. Set out for Cannock Castle to the north after you have finished exploring the town.

c. Cannock Castle

Proceed north from Leftwyne and you should see Cannock Castle by some hills and mountains.

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Cannock Castle

Items: None

Recommended Purchases: Antidote Herb

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Talk to the princess in the northeast part of the castle and say “Yes” when she asks if you are friends with her brother. The princess will tell you that he ventured out to the Fountain of Bravery. Talk to the king to save your game and buy an Antidote Herb or two if you don’t have any.

II. The Prince of Cannock

a. Fountain of Bravery

   Make sure you get to level 5 or 6 before setting out for the Fountain of Bravery. Walk east from Cannock Castle, staying north of the mountain range. Eventually you will come to a desert, keep moving east and cross the bridge. You should see a cave on the northeast tip of the peninsula on the other side of the bridge.

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Fountain of Bravery

Items: Medical Herb x2, Gold

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   Once inside the cave, move north, then turn when you hit a dead end. You will come to a pond with several paths surrounding it. Check out the southern path and open the box in the small room it leads to for a Medical Herb. Return to the pond and take the eastern path, which will bend south, then west. At the end of the corridor you will see a tunnel to the north, inside is a box that contains Gold. You may want to run from any Big Cobras you meet in here if you do not have an antidote, because they can poison you.

   Go back to the pond yet again. To the northeast is a small room with an NPC inside who will talk about the fountain. The corridor directly to the north leads deeper into the cave. Follow it as it turns west to find a large body of water to the north and a chest to the west. Search the chest to gain a Medical Herb, then talk to the old man by the water. He’ll ask you if you are looking for the Prince of Cannock. Say “Yes” and he will tell you the Prince set out for Midenhall, say “No” and he will heal you. Leave the cave and return to  Cannock Castle.

b. Tracking Down the Prince

Set out for Midenhall Castle after healing up and saving your game.

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Midenhall  Castle (Revisited)

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You will have to go south, then east to reach Midenhall Castle. Speak to the king who will tell you the prince went to Midenhall, which seems to be a typo. Prince Cannock is actually in Leftwyne, so hit the road again.

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Leftwyne (Revisited)

Recommended Purchases: Chain Sickle, Leather Shield, Magic Knife

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   Walk west to find the town of Leftwyne again. Prince Cannock will be waiting at the inn. Cannock will happily join the party the moment you speak to him. Unfortunately he starts at level 1 with a club and leather armor equipped. Take some time to fight and get Cannock to level 6, so he learns the Antidote spell*. Get Cannock a Chain Sickle as soon as you can afford it, because it will make leveling him up faster if you equip him with it. A Leather Shield is also worth buying for Cannock. You can upgrade Midenhall’s gear by purchasing a second Chain Sickle, but you can get away with using the Copper Sword a bit longer. Purchase a Magic Knife as well, you’ll need it for your third party member and getting one now will save you the trouble of backtracking.

*Many of the monsters in the next area are poisonous and having Antidote can turn the tide of battle.  

III.Obtaining the Silver Key

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Stone Monolith South of Midenhall (Optional)

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   It is not necessary to visit this place and there is nothing of particular interest here at the moment. That said, you may as well visit it and get info on the Silver Key while you level Cannock up. Just go south from Midenhall Castle and cross the bridge, then look for a stone structure on a peninsula to the southwest. The old man inside will tell you about the keys and where to find the Silver Key.

a. The Lake Cave

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Finding the Lake Cave

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   From Cannock Castle walk northwest to a bridge. Cross it and be prepared to face stronger enemies. The Big Cobras and Babbles in this area can poison you, so it may be wise to run from them. Squeeze through the narrow mountain pass and continue west until you see a double bridge. On the other side you will find the entrance to the Lake Cave.

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Lake Cave B1

Items: Medical Herb, Gold

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   Don’t be shy about using healing items in here if your HP nears 25%, because you will probably need MP for Cannock’s Antidote spell. Walk south from the steps and enter the room. Search the chest to the east to get a Medical Herb. Exit the room, then turn west. Turn south at the pond and explore the passage southeast of the pond. Here you will find a box that has Gold inside. Now enter the tunnel west of the pond and follow it to a set of steps.

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Lake Cave B2

Items: Medical Herb, Antidote Herb, Wyvern Wing, Gold, Silver Key

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   Watch out for the Magicians and their Fireball spells in this area. Proceed west from the steps, then south. Step into the first tunnel to the east that you see, which will bring you to a room with a pond and a box that contains a Medical Herb. Go back to the tunnel and walk south, ignoring the first room to the west, then enter the second room to the west. The box in this room has an Antidote Herb. Reenter the hallway and take a few steps south. Turn into the hallway on the west side of the cave and follow it to a pair of boxes.

   In the boxes you will find a Wyvern Wing and Gold. Hold onto the wing since it can transport you back to safety. Now walk east and go south when you hit the wall. You’ll come to a dead end with a treasure chest sitting by a pool of water. Take the Silver Key from the chest. Head north, west, then north again to get back to the steps. On B1 go north, then east to the pond. Take the northeast path and turn north when you get to the end of the road to reach the steps leading out. Use the Wyvern Wing to get to safety once you return to the surface.

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Preparing for the Journey Ahead

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Now that you’ve (hopefully) accrued some wealth while in the Lake Cave, you should buy the Chainmail if you haven’t already. Do not bother with new weapons if both heroes don’t already have Chain Sickles, since you will be able to purchase better things soon enough.

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Opening the Silver Doors (Optional)

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Now that you have the Silver Key, it is possible to open some of the locked silver doors from before. Return to Leftwyne and open the door in the weapons shop to find a lottery counter. You can turn in your Lottery Tickets here and hopefully win something good. Several doors in Midenhall Castle can be opened with the Silver Key, but none of them lead to anything important at the moment.

IV. Princess Moonbrooke

a. The Journey to Hamlin

Visit Cannock Castle and save your game. The journey ahead is a long one.

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Cannock Monolith

Items: None

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   Take about seven steps south from Cannock Castle, then head west. You should see another stone monolith near some hills. Enter it and go down the steps. You will end up in a tunnel that goes in two directions, take the southern route and use the steps at the end to get back to the overworld. Walk south for quite a distance. Hamlin will be at the end of the mountain range that runs along this area.

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Hamlin

Items: None

Recommended Purchases: Full Plate, Iron Spear, Broad Sword, Steel Shield

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   The old man standing between two buildings in the north can save your game, so talk to him whenever you want to record your progress. Some of the NPCs in this area will mention the Cloak of Wind, which will be a future goal. Take note of the dog in the north part of town, it will be important later. Trade in any lottery tickets you have and begin outfitting your heroes. Weapons and armor here are costly, but you will need the best equipment you can get. It is not necessary to buy all of this stuff right away, but it helps to get started.

b. Moonbrooke Castle

Make sure both princes are about level 10 before pushing onward to the Castle of Moonbrooke.

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Finding Moonbrooke Castle (Optional)

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Note: It is not necessary to find and explore Moonbrooke Castle in order to move forward in the game, but there is plot related stuff in the castle that first time players may be interested in.

Cross the bridge south of Hamlin and head west until you see a desert. Turn south at the desert. After a few steps you should see a castle surrounded by swamp, this is Moonbrooke.

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Moonbrooke Castle (Optional)

Items: None

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   Keep an eye on your HP when walking over the poison swamp in this area, because it will damage your heroes. The two chests in here contain nothing. Talk to the flames for important information. The flame in the northeast is the king of Moonbrooke, who will give you a clue about the dog in Hamlin. A ghost in the northwest corner of the castle will tell you the Mirror of Ra is hidden in a swamp that is in sight of four bridges east of Moonbrooke Castle.

   Finally, going to the northwest corner and through the hole in the wall that will take you to the swamp surrounding the castle*. Walk south and press against the wall to find the pond from the opening scene. Cross the bridge, then go down the steps for more clues. Watch your health when traversing the swamp, because each step will drain 3 HP from your heroes.

*It’s really not worth slogging across the swamp here in my opinion. It will cause a lot of damage and there isn’t any real reward waiting at the end.

c. Finding the Mirror of Ra

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The Mirror of Ra

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   Exit the castle and go east past some hills. You will reach a forest with a bridge near it, to the east of which is a swamp that occupies four tiles. Use the Search command while standing on the northeast tile of the swamp (the one with mountains right next to it) to obtain the Mirror of Ra. With the mirror in hand, cast the Return spell to get back to Hamlin.

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Hamlin (Revisited)

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   Use the Mirror of Ra on the dog in the north part of town and the Princess of Moonbrooke will join you. She is a powerful spell caster, but has limited equipment choices. Give her the Magic Knife I suggested buying in Leftwyne. You are now almost ready to visit the Tower of Wind. Your heroes should be wearing the following items before you set out for the next dungeon:

Prince Midenhall: Broad Sword, Full Plate, Steel Shield

Prince Cannock: Iron Spear, Chainmail, Leather Shield

Princess Moonbrooke: Magic Knife, Clothes

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Leveling Up

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   Stick to the immediate area around Hamlin to grind levels in case things go badly and you need to retreat. While the Zombies, Centipods, and Lizard Files around here are dangerous, it’s the Baboons that pose the greatest threat. At level 10 with gear from the previous area, Baboons will inflict roughly 10-17 damage on a party member. A single Baboon is manageable, but the groups of 4 or 5 can destroy you, though they become easier to beat once you learn Infernos. Save often and run from large packs of Baboons.

   Buy the Broad Sword and Iron Spear first, so your party can kill things more efficiently. While the roughly 5000g it will cost to gear up may seem like a lot, gaining levels is the real problem. Monsters will start dropping decent gold at this point, plus Centipods will sometimes give you Leather Armor which sells for about 150g. You can pawn your old equipment, which ultimately offsets the cost of new gear, so the 5000g total is more like 3500g. On the other hand, you will want to have both princes at least at level 12 and the princess at level 5, which will take a bit of time. Level 13 or 14 is actually a safer range (Moonbrooke can get away with being on a lower level) for the next dungeon, so be ready for a long grind. If you can get Moonbrooke to level 8, she will learn Repel, which will allow you to explore the Tower without being attacked as often while it is active.

V. The Long Road to Lianport

Your ultimate goal for this part of the game is the distant town of Lianport. In order to get there, you will need to obtain the Cloak of Wind before making a harrowing journey west.

a. The Tower of Wind

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Finding the Tower of Wind

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   Exit Hamlin and look for bridge to the northeast. Turn north when you come to this bridge and cross the next bridge you see. Follow the coastline south and cross the first bridge to the west when you reach a river. To the southeast is yet another bridge you must cross. Head south over two more bridges then walk west. A river bisects this area, but it does not matter what side of it you are on as long as you are moving west. After about twenty steps you’ll see the Tower of Wind surrounded by hills.

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The Tower of Wind

Items: Medical Herb, Gold, Cloak of Wind

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  The monsters here are mostly the same things you’ve been fighting all along, but they tend to appear in greater numbers. The tower is treacherous, but you can stock up on Medical Herbs here by opening a box near the southern exit on the first floor, leaving the tower and returning. The box will respawn and you can loot it for another herb. It is possible to do this as much as you like. Usually I give directions to every treasure that can be found in a dungeon, but the only treasure in this tower (other than the cloak and herb) is a box that contains a small amount of gold that you will find on the way. With that in mind, the following directions will take you right to the Cloak of Wind without any side stops.

First Floor: To the south of the entrance is a staircase, walk towards it and proceed down the eastern hallway. Swing north and ascend the steps to the second floor.

Second Floor: The soldier standing by the steps will warn you that you will fall off the tower if you step off the edge. The only thing you can access from here are some steps to the left that take you to floor three.

Third Floor: Head south to the next set of steps. The corridor to the east has a chest with some Gold inside.

Fourth Floor: Travel east and head up the first set of steps you see.

Fifth Floor: Travel west, then north to find steps leading down to a different part of the fourth floor.

Fourth Floor (Revisited): The only way to go in this tiny room is down the stairs to the south.

Third Floor (Revisited): Head down the steps to the north.

Second Floor (Revisited): Here you will find a treasure chest that contains your prize: The Cloak of Wind. Either have Cannock cast the Outside spell after grabbing the cloak or climb back up the steps to floor five and drop off the edge to escape the tower.

b. Finding the Dragon’s Horn Tower

Save your game after obtaining the cloak. The road ahead is a long one and it will be quite a while before you can save again.

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Moonbrooke Monolith

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  Stop by Hamlin and heal up before trekking back over to Moonbrooke Castle. Just southwest of the castle is a bridge that leads to a sandy island. Look for the monolith on the western tip of the island. Enter the monolith and go up the steps to the west to reach the next land mass.

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Crossing the Great Desert

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   Keep moving west once you exit the monolith and you will soon arrive at a massive desert. Watch out for the enemies around here, since Baboons and Ghost Rats are still dangerous to Moonbrooke at the very least. A new enemy, the Carnivorg will sometimes appear alongside the more familiar foes. Carnivorgs can put the entire party to sleep, which can prove deadly. Just run from random battles to be on the safe side.

   After heading west a bit, you will see an oasis. Turn north and travel along a wooded peninsula of sorts. Eventually you will see two towers separated by a river. These are the Dragon’s Horn towers. Double check your supplies and enter the South Dragon’s Horn tower.

c. South Dragon’s Horn Tower

Make sure you have the Cloak of Wind before entering this tower, though you should possess it if you have been following this walkthrough. You may also want to flee from random battles here, because there is still a ways to go before you get to Lianport.

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South Dragon’s Horn Tower

Items: None

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   This tower is a fairly easy dungeon, the main trick is figuring out its secret. At any rate, you can talk to the guy on the first floor for some info you already know, then ascend the steps. Beware the black hole on the second floor, stepping into it will send the party back down to the first floor. Carefully move around the pit to reach the steps leading to the third floor.

   The next few floors are exact copies of the second floor, so keep moving and you will eventually reach the sixth floor. Use the Cloak of Wind, then step off of the northern ledge. It’s very important to step off of the north ledge and not the one to the west, because you will have to climb the tower again if you choose the wrong spot. Jumping from the north edge of the tower will cause the party to land on the other side of the river; from there can reach Lianport.

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The Road to Lianport

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You will see the North Dragon’s Horn after you land, but ignore it for now. Instead, keep going north until you see some hills, then turn east. Lianport located on the eastern shore of the island.

d. Lianport

The enemies around here are stronger than what you’ve encountered on the way to this town, so heal up before trying to level up.

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Lianport

Recommended Purchases: Clothes Hiding, Dragon’s Bane, Wizard Wand

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   First thing you should do is rest at the inn. Next, talk to the residents of the town who will give you clues regarding your next task. In the northwest part of town you’ll see a woman surrounded by monsters. Approach her and you will be attacked by a pair of Gremlins. These monsters can hit hard, but aren’t an issue if you rested at the inn. After the fight, the girl will take you to see her grandfather, who will lend you his ship.

   If you have some money you should buy the Clothes Hiding for Cannock and Moonbrooke. The Wizard’s Wand is also a good purchase for Moonbrooke, because it can be used as an item in combat to cast Fireball, which will be more powerful than her melee attacks for quite some time. Be sure to buy everyone a Dragon’s Bane which will offer some defense against status spells like Sleep if you equip it and use it once in battle to activate it.

   It’s safe to sell the Cloak of Wind which has outlived its useless now that you have a ship. I would hold onto any lottery tickets that you have found until you reach Alefgard, where you can save your game. Do not try to grind around here, since there is nowhere to save. Get in your new ship after making the proper preparations. To the south is a silver door. The merchant behind it will tell you about a sunken treasure, which we will get to in a moment. For now, go through the passage north to the open seas.

VI. Alefgard

Now that you have the ship you can cast Return to teleport to Hamlin and save your game. The town of Lianport is west of Hamlin, so sail back there after saving.

a.  Finding the Echoing Flute (Optional)

The usefulness of the Echoing Flute is questionable and it is not a necessity. The flute will indicate that a Crest is nearby when used, but you don’t really need it if you are using a walkthrough. With that said, it’s not difficult to find and can be sold for 300g.

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The High Seas

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   Now that you have a ship, you can travel much of the world. Cast Return if you happen to misplace your vessel and it will be a by the coast near the town you teleported to, usually in plain sight. Monsters will attack the party while traveling the ocean, but these battles seem less frequent than random encounters on land. Many aquatic enemies use sleep magic, which can be hazardous and slows down combat, so I don’t recommend grinding levels while aboard the ship.

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The Echoing Flute

Items: Treasures, Echoing Flute

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   From Lianport sail about 60 tiles north and you will find a bubbly looking patch of water. Park your boat in front of it and use the Search command to find the sunken Treasures*. Turn around and make the long voyage back to Lianport. Back at Lianport, get on the boat and use it to reach the house with a silver door and sandy patch in front of it. Use the Silver Key to unlock the door and talk to the man inside, who will give you the Echoing Flute. The flute will help you locate important items in the near future.

*It may take more than one try to find the Treasures. Facing the southern end of the white patch also seems to help.

b. Tantegel Castle

Tantagel should be familiar to those who have played the first game. Sail northeast from Lianport a bit and look for a river mouth with a bridge east of it. Disembark at the bridge and walk east. You should see a small bay to the south; further to the east lies Tantegel Castle.

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Tantegel Castle

Items: None

Recommended Purchases: Iron Helmet, Giant Hammer

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   The old man behind a counter in the southeast part of the castle will restore your MP if you speak to him, which will allow you to heal for free. North of the old man is a healer, who will save your game if you converse with him. You will find shops and an old timer who can lift curses to the west. An inn that only charges 2g per person is also located here.

   New gear for Midenhall is available for purchase here, but you will likely need to grind in order to afford it. The Iron Helmet will provide a slight bonus to defense, so it is worth buying. You may want to skip the Giant Hammer even though I recommend buying it, because you can find a more powerful weapon in Charlock Castle. The Clothes Hiding and Wizard’s Wand can also be bought here, saving you a trip to Lianport if you were not able to get them earlier.

VII. The Golden Key and Doors

Note: You do not need to collect the Golden or Jailor’s Key to open doors, because Moonbrooke will eventually learn the Open Spell at level 23. Of course, it takes a lot of grinding to get her to level 23, so you may want to get the keys anyway.

Now that you have the ship, you can visit the village of Zahan and search for the Golden Key.

a. Collecting the Golden Key

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Sailing to Zahan

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   Sail east from Alefgard to the continent that Midenhall Castle is located on. Follow the coastline of the continent northwest until you can go east again. You should be on the north side of the continent and will see the Lake Cave and eventually the Spring of Bravery as you move east. A string of islands is just off the coast of the peninsula that is home to the Spring of Bravery. Sail to the second island, then go directly north. After sailing about 25 tiles you will come to a small island with a town and a second island just south of it that is occupied by a Monolith.

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Zahan Village

Items: Golden Key

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   Zahan is a simple village that lacks a weapon and armor shop. However, it is home to important items and information. Walk up to the dog standing near the item shop and he will run over to a tree. Search the tree to acquire the Golden Key. Use Return to go back to Tantegel Castle (if you saved your game there) since there’s nothing left to do here.

b. Tantegel Castle (Revisited)

   There isn’t much you can do with the Golden Key in Tantegel aside from talk to a couple of NPCs. You will find the King behind a golden door in a room above the equipment shop, though he has little to say. More importantly, there is a seamstress behind the old man who removes curses. She will inform you that the Dew’s Yarn can be found in the North Dragon Horn Tower, keep this in mind. You may as well rest up and save while in Tantegel in preparation for your visit to Charlock.

c. Charlock Castle and Erdrick’s Sword (Optional)

   Visiting Charlock Castle is not mandatory to complete the game, but I suggest you do so. Your party will need to level up as much as possible for the challenges ahead and a decent weapon can be obtained within this dungeon. There are two routes to Charlock, the first being by land, which will force the party to traverse dangerous terrain and go through an empty tunnel to the east. The other option is to simply use the ship to cross the channel between the two castles, which is what I recommend doing.

Note: The monsters in Charlock are vicious and you will want to have Moonbrooke at level 13-15, Midenhall at 18, and Cannock at 16-17 in order to safely explore the dungeon. It is also wise to bring the Golden Key.

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Charlock Castle B1

Items: None

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After entering the castle, follow the tunnel to a staircase.

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Charlock Castle B2

Items: Erdrick’s Sword

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This room is not as complicated as it first appears. There’s a single path that leads to a set of steps leading down. Erdrick’s Sword is contained in the box at the center of the room, but you have to trek down to the lower levels and climb up a series of steps to reach it.

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Charlock Castle B3

Items: None

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Follow the corridor east, then north, but ignore the first staircase you see. Go west instead and take the second steps to B4.

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Charlock Castle B4

Items: None

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   This room is home to two staircases leading down and two going up. Take the steps near the center of the room up to B3. You will find yourself in a small room in the center of B3. Climb up two more flights of steps, all of which are located in small rooms, until you see some steps leading down. These will take you to the tiny room in the center of B2 that houses Erdrick’s Sword.* Return to B4 by going the way you came. Back at B4, go down the steps to the west of the steps that went up to the sword to reach B5.

*At this point you may as well leave unless you have the Gold Key or Open Spell.

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Charlock Castle B5

Items: None

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This floor is a simple hallway that will take you to B5 if you go down the western stairs.

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Charlock Castle B6

Items: None

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Walk west and descend the steps to get to B7.

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Charlock Castle B7

Items: Gold, Wing of Wyvern, Lottery Ticket, Medical Herb

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   B7 is a bit different from the rest of the dungeon. To the north of the entrance is a barrier that will damage the party if they step on it. Cast Stepguard to traverse the barrier safely, but you cannot get to the treasures on the other side unless you have the Gold Key or the Open spell, which you hopefully possess. Inside the four chests you will find Gold, a Wing of Wyvern, a Lottery Ticket, and a Medical Herb. You can meet with the grandson of the Dragon Lord if you take the path to the west, which wraps around the center of the room. Dragon Lord will tell you to visit Rubiss in the sea south of Midenhall if you talk to him. Cast Outside to save yourself a trip through the Castle when you are done.

d. Erdrick’s Shield

You may as well visit the continent the game started out on and use the Gold Key unlock the doors that were previously barred to you. Sail east from Alefgard to find Midenhall Castle.

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Midenhall Castle

Items: Token of Erdrick, Medical Herb, Wing of Wyvern, Gold

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   Remember the hallway on the east side of the Castle that leads to a gold door? Open the door to get inside the treasury, which is visible from the entrance of the castle. Loot the boxes for the Token of Erdrick, Medical Herb, Wing of Wyvern, and some Gold. The Token of Erdrick is particularly important since you will be able to get a powerful item with it shortly.

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Cannock Castle

Items: Shield of Erdrick

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Open the gold door that blocks entry to a room with an old man and chest surrounded by water. Take the Shield of Erdrick from the chest and have Midenhall equip it.

e. Erdrick’s Helmet

Sail east once again from Tantegel Castle, staying close to the coast of the landmass on the southern half of the channel. Go south once you reach the sea, but keep hugging the shore. The southern tip of the island is covered in mountains and hills. In its center is a monolith. Disembark and enter the monolith.

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Alefgard Monolith

Items: Helmet of Erdrick

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Talk to the old man in the Monolith who will take the Token of Erdrick off your hands in exchange for the Helmet of Erdrick.

f. Armor of Gaia

Board your ship once again and set out for the monolith south of Midenhall Castle. Once at the Monolith you can either sail south to the island of Osterfair or enter the Monolith by using the Golden Key and step on the teleporter inside to get transported to the Castle of Osterfair.

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Osterfair

Items: Magic Knife,  Armor of Gaia

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   There is much to see and do in Osterfair, but we are here for the Armor of Gaia right now. If you took the teleporter you will see a black spot on the wall one space east from the teleporter when you arrive at Osterfair. Use the Gold Key on the black tile and the door will open. Those who came here by boat will have move north, west, then south along the wall that surrounds the town to find the teleporter and door. Two chests wait on the other side behind the merchant’s counter. One chest contains a Magic Knife and the other has the Armor of Gaia. If you feel confident in your combat abilities you can accept the King of Osterfair’s challenge in order to acquire an important item (see Section X, Part b).

VIII. The Jailor’s Key

While the golden key was more or less optional until now, especially if you have the Open spell, the places we will visit with Jailor’s Key lead to items that are more pertinent to the plot. You’ll also want to explore Wellgarth, because some very powerful gear is sold in that town, so make sure you have the Golden Key or Open spell before setting out for Welgarth.

a. Buying the Jailor’s Key

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Locating Welgarth

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   From the coast of Leftwyne, sail south. You should see land to the west after a while. Follow the coast south and east until you reach a peninsula. You will probably see the town of Wellgarth just where the peninsula begins, so follow the coast until you come to a break in the mountains. Disembark and head west and north to the town of Wellgarth.

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Welgarth

Items: Watergate Key

Recommended Purchases: Jailor’s Key, Shield of Strength

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   Upon entering the town you will notice that there is a man and a dog hanging around a building locked by a gold door. Open the door with the Gold Key and descend the steps. Your first order of business is to look for a shop to the west that is run by a man in red with a horned helmet. Talk to him and you may notice a blank space in the shop’s inventory. Move the cursor to the blank space and hit A like you are trying to normally purchase something and you will get the Jailor’s Key for 2000g. Most of the stuff sold here is currently out of your price range, but try to buy a Shield of Strength for Cannock, it can cast Healmore in addition to giving him a much needed defense bonus.

   Now that you have the Jailor’s Key, walk over to the jail in the northeast part of town. Use the Gold Key to open the door, then open the door to the empty cell by using the Jailor’s Key. Press against the wall east of the stone table and you will find a secret passage. Talk to the man inside, who will give you the Watergate Key. Hold onto this item, you’ll need it later.

b. The World Tree (Optional)

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World Tree Island

Items: Leaf of the World Tree

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Get back on your ship and go east to the very tip of the peninsula. An island is located across from the peninsula. It should be conspicuous, since it is a sandy island ringed by mountains with a single tree in the center. Search the tree to find a Leaf of the World Tree which can bring a fallen party member back to life.

c. The Magic Loom

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Zahan  (Revisited)

Items: Magic Loom

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   Sail east from World Tree Island and south a bit to find the tiny island of Zahan. Cast Stepguard to enter the wizard’s abode and cross the barrier safely. Use the Jailor’s Key to open the door to the northwest room and search the chest to get the Magic Loom. Recast Stepguard before touching the barrier again or you will take heavy damage. The room to the east has a box, but it is empty. Leave Zahan and set out for Midenhall Castle in the north.

d. The Staff of Thunder

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Midenhall Castle Dungeon

Items: Staff of Thunder

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   Take a moment to rest at the inn to restore your HP/MP. Open the silver door in the covered hallway to the west and go down the steps that the hallway behind the door in order to find the dungeon. Open the gold door and cast Stepguard so you can cross the barrier. Use the Jailor’s Key to open the cell, then double check your health before talking to the man inside. The old man is actually an Evil Clown who will attack you. This enemy should die in one or two turns, dropping a chest that will give you the Staff of Thunder as a prize. Equip Moonbrooke with the staff, which will cast a strong offensive spell if used in battle

IX. The Water Flying Cloth

   Now it’s time to get one final piece of equipment before searching for the five crests. The Water Flying Cloth is a body armor that can be worn by any of the three heroes, but is best suited to Cannock and Moonbrooke whose only other armor option is the Mink Coat, which costs a staggering 65,000g and offers less protection. Not only is the Water Flying Cloth free, but it also protects from poison swamps and fire attacks.

a. Getting the Dew’s Yarn

You should already have the Magic Loom if you’ve been using this guide (if not, see Section VII, Part c.The Magic Loom) and the only other component of the cloth you will need is the Dew’s Yarn which can be found in the North Dragon’s Horn.

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North Dragon’s Horn

Items: Dew’s Yarn

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   It’s easy to reach the North Dragon’s Horn from Midenhall Castle by boat. Just sail south around the cape where the Midenhall Monolith is located, then continue eastward. After a while you will hit the continent that you had to cross to get to Lianport. Move north and you will see the Dragon’s Horn towers, disembark and enter the north tower. The Dew’s Yarn is well hidden, but only requires a short trip to reach. The layout of the tower is simple and requires no explanation, so head up to the 3rd floor. From the steps you used to enter the 3rd floor, walk north 3 paces, then walk west 1 pace. Search the ground and you will receive the Dew’s Yarn. There is nothing else of value in this tower, so return to the ship.

b. Don Mahone

Now that you have both of the components needed to make the Water Flying Cloth you can go see Don Mahone in Tuhn.

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Traveling to Tuhn

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   Tuhn is hard to find the first time around, because it is hidden in the large continent to the southwest. Board your ship again and sail south, sticking to the coast. You should come to a massive mountain range that eventually opens into a river mouth. Sail into the river and follow it to a hilly patch of land to the northwest. The land is fenced in by the mountains and forms a sort of path that will take you north, then east. Continue along the path as it turns south and straightens out in an eastward direction. Follow it and you will come to Tuhn.

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Tuhn

Items: Water Flying Cloth

Recommended Purchases: Falcon Sword

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   Tuhn, like many towns, will be important in the near future, so remember how you got here. Near the center of town is a house with a gold door. Talk to Don Mahone who lives in the house, he will take the yarn and loom, then tell you to come back tomorrow. In reality you need to save your game, reset your NES, then make the long voyage back to Tuhn.* After doing so he will finally give you the Water Flying Cloth.** Have Moonbrooke wear the cloth.

   I highly recommend buying Cannock a Falcon Sword while in High, even though it costs 25,000g. The sword gets two attacks in a turn and is vastly superior to the spear he has been using since Hamlin. Midenhall can also use the Falcon Sword, but he will find superior weapons in the not too distant future. You will also need to level up a bit so grinding is a good idea. While you are in town, go into the woods to the northwest and you should see a stone building by a pond. Use the Jailor’s Key to unlock the door, then descend the steps to a water filled room. The Watergate Key will open the gate down here and clear the way to the Moon Tower, which you should visit later.

*Save states won’t work if you are using an emulator. You will have to create a native save file by talking to the king, then restart the game and load the save from the start screen.

**It is possible to get a second Water Flying Cloth by exploiting a glitch. DO NOT save your game after giving Don Mahone the Dew’s Yarn and Magic Loom. Go back to the North Dragon’s Horn and grab the Dew’s Yarn, then save your game. Restart the game and visit Don who will give you the Water Flying Cloth, then return to Zahan and get the Magic Loom, then take the components back to Mahone as you did before and he will make a second one.

X. The First Four Crests

   In order to progress in the game you must collect five crests that are scattered around the world. Some of these objects can be found in dungeons, while others are hidden in relatively safe places. The easiest of the crests to acquire are listed first in this guide and those that require the player to explore dangerous places are listed last. Details on how to find the final crest, the Crest of Life are outlined in section XI. The Crest of Life and Eye of Malroth, because of the complex set of steps players must take to acquire it.

a. Sun Crest

Your destination is the Fire Monolith, which is on a small island east of the world tree. Either sail to the island or take the teleporter in the monolith north of Lianport to get there.

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Fire Monolith

Items: Sun Crest

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Walk through the hole in the monolith’s east wall so that you are standing on the grass. Take three steps north and one west so that you’re standing in the corner between the north and east wall, then search the ground to obtain the Sun Crest.

b. Moon Crest

Return to Osterfair, which is conveniently located north of the Fire Monolith.

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Osterfair  

Items: Moon Crest

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Speak to the king and say “Yes” when he asks if you will entertain him. The party will have to fight a Saber Lion. This monster should be easy to defeat if you followed this guide or are at least level 18. Upon defeating the lion you will be given the Moon Crest.

c. Water Crest

Your next destination is Hamlin, home of the Water Crest. Sail west from Osterfair and you will hit the continent that is home to Hamlin. Go north around the tip of the continent, then south to find Hamlin.

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Hamlin

Items: Water Crest

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   Rest at the inn after you arrive at Hamlin. Use the Golden Key to open the door to the small building across from the pond that has an island in its center. Descend the steps and use the Jailor’s Key to open the cell. Talk to the Ozwargs in the cell to fight them. They should not be much of a challenge, but they are a more beefed up version of the enemies in Charlock Castle. Search the cracked floor in the northeast corner to find the Water Crest.

d. Star Crest

Your next stop is the lighthouse, which is a sizeable dungeon on an island south of Alefgard and west of Moonbrooke Castle.

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Lighthouse

Items: Gold, Chain Sickle, Star Crest*

*This guide does not provide the locations of the chests that contain gold and the Chain Sickle, because they are not worth the trouble at this point in the game.

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   Enter the Lighthouse, go immediately west and continue to the far wall. Go directly south to the next wall, then east to another wall. Next, walk north to the wall directly blocking your path. Go west two squares, south four squares, west two squares, north 8 squares to a break in the graph flooring*. Enter it to find stairs. Ignore them and head south to find more stairs. Ignore them also and go west to more stairs. Take these steps and they will bring you to a room – head west to a wall. Go south from the wall, then east to a set of stairs that you should take the next floor.  

    When you come into the new room, go down one square to the wall then west to the next wall. Now go north and you’ll see stairs. For now bypass them, but remember where that staircase is. From the stairs go east to the wall then north to the red door. Open it with the Gold Key and go north and use the stairs. Continue using the stairs in the enclosures (five of them in total) until you come to a room where you can exit west or east. Exit and talk to the person you find. Now, backtrack to the steps I told you to remember. They’re in the room where you used the key on the red door.

    Taking this staircase you’ll come into a room where you go east two blocks, then go north until you hit a block. After that, head west to a staircase. In the new room, go east to the wall then south to another staircase. Use it and in the new room open the red door. Now go north being careful not to fall off the edge and go west to a staircase. Climb it. When you come into the new room go north one square then east five squares, south three, east two, and you’ll see a man. Allow him to lead you from now on. Before you open the chest he offers you… heal all your party members up. A boss battle with four Gremlins ending in the capture of Star Crest will commence once you open the chest.

*This section of the guide was written by a friend of mine (Thanks Golden Torizio!) who uses the terms “blocks” and “squares” in reference to the large stone blocks that make up the walls, so count wall blocks rather than paces in this section of the guide.

XI. The Crest of Life and the Eye of Malroth

The final crest is in a truly dangerous area and you may want to level up your party a bit before setting out for it. It is also necessary to acquire several items before even looking for the crest, so this section is going to be lengthy.

a. The Moon Tower

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Traveling to the Moon Tower

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   Remember opening the floodgate in Tuhn? If you didn’t do this you will have to visit the prison in Wellgarth to get the Watergate Key and open the floodgate in Tuhn before attempting to sail to the tower which is south of Tuhn. You will have to take your ship up the third river in the southern end of the continent to reach the island of the Moon Tower, this also serves as a shortcut to Tuhn once the Water Gate has been opened.

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The Moon Tower

Items: Gold, Bamboo Stick, Moon Fragment

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Preparation: This dungeon is not much of a challenge if you have taken time to get everyone to level 17-24. However, it is wise to keep your heroes nearly fully healed while exploring and bring a Leaf of the World Tree.

   Take a few steps south from the entrance and enter the room to the east. Climb up the steps to the second floor. Proceed south into the next room and ignore the steps to the east. Go through the opening to the east and you will come to a room with a dragon statue. Take the steps northeast of the statue to the third floor, then go up the stairs in the same room to the fourth floor.

   If you go south you will find some Gold and a Bamboo Stick, but both treasures are hardly worth even the small effort it takes to get them. Head east from the staircase to a room with a set of steps leading up to the fifth floor. Use the Gold Key on the big red door to the south and go down the steps behind it. You’ll find yourself in a small room with steps that is part of a series of such rooms. Keep taking the steps down in each room until you get back to the first floor. In the final room you’ll meet an old man. There’s also a chest that contains the Moon Fragment. Take your prize and cast Outside to get to safety.

b. Acquiring Eye of Malroth

One final item is needed to find the Life Crest: the Eye of Malroth. You will also need to use the eye in the final dungeon, so this is an important item overall. To get the eye, you will have to venture over to the Sea Cave.

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The journey to the Sea Cave

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   You’ll need the ship to get to the Sea Cave, which is west of Osterfair. The easiest way to find it is to travel to World Tree Island (grabbing a leaf on the way if you need one) and to head north from the tree. After sailing north for about 45 spaces you will see the Sea Cave, though it may be slightly to your left depending on the exact position you set sail from. Use the Moon Fragment while next to the cave and the shallows around it will disappear, granting the party access to the cave. It’s safe to throw the Moon Fragment away at this point.

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Sea Cave

Items: Gold, Medical Herb, Dragon’s Bane, Eye of Malroth*

*Once again, this guide skips most of the treasures in this dungeon, because they are things you likely already have and the lava tiles make this place extremely dangerous to explore.

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Note: A “get in, get out” mentality is best applied to the Sea Cave, which is a lava filled maze of death. It is also prudent to bring a Wyvern Wing along just in case things go badly.

   Head south from the entrance, then west at the first turn. Walk to the wall and go south to the stairs to the second level. Move south, then west when you hit the wall and turn south again when you see the second passage leading south, which is by some lava. Continue west until you see a lava lined passage to the north. Heal up and get ready to cross it. At the end of the lava passage you’ll come across steps that go down to level three.

   A red door blocks the way forward at the entrance to the third level, unlock it with the Gold Key or the Open spell if you have it, then proceed westward. Ignore the steps and first chest to the north, the steps lead nowhere and the chest is trapped. However, the second chest contains some Gold. Turn south at the second chest and walk until you come to a wall. After that, walk east into the next room and over some lava to get to the fourth level staircase.

   From the steps, walk north to the wall and make sure everyone is healed; you’re going to cross a lake of lava. Walk directly west, ignoring the nearby stairs until you come to the westernmost wall. After that, take about ten paces north and you should see a staircase on a small island. Go down it to get to the fifth and final level. Follow the path through the lava south, then move east through the corridor where you will be attacked by two Evil Clowns, so heal if you need to. Continue through the corridor after the battle and open the chest in the northernmost room to retrieve the Eye of Malroth. Now it’s time to cast Outside and get the hell outta here.

c. The Crest of Life

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The Road to Beran

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   Beran can be reached in a number of ways. The island of Beran is slightly southwest of the continent that is home to Tuhn and easy it’s to travel to via ship from there. You can also use the teleporters in the Monoliths near Cannock and Moonbrooke Castles to get to Beran. If you came via ship you need only look for the town in the center of the lake that in turn occupies the middle of the island. If you teleported to Beran, walk south and you will see the lake.

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Beran Town

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   Beran is something of a last stop before the final battles of the game, but for now it is our staging area for the Life Crest quest. Powerful weapons and armor are sold here, but don’t bother buying anything. Midenhall will find a better weapon and, if you’ve been following this guide, all you really need is a Mink Coat for Cannock which is sold elsewhere. The area around Beran is a good place to grind experience levels, especially since I recommended having everyone between the levels of 18-24 before moving on at the very least.

   The old man in the northeast part of town will save your game. In the north end of town you will come across a building with a teleporter behind it. You can enter the building via the southern wall. Walk up to the black tile next to the healer and use the Jailor’s Key to open the door. Next, cast Stepguard and step on the teleporter, which will take you to the Rhone Monolith.

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The Search for Rhone Cave

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   Use the teleporter in Beran to get to the Rhone Monolith, then cast Stepguard to safely exit the Monolith. Walk west a bit until you arrive at a poison swamp, then use the Eye of Malroth while standing near the swamp. The eye may not work if you are too far away, so be sure to position your party near the mountains to the north when you use it. This will reveal the entrance to the Rhone Cave. Make sure everyone has full health and step inside.

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Rhone Cave (First Visit)

Items: Life Crest

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   This first visit to Rhone Cave will be a simple one, though you may want to have Moonbrooke at level 18 and the others in the mid twenties before going in, because the enemies in here are quite deadly. Upon entering the cave you will see a wall shaped like an upside down cross with a set of steps where the two sections of the wall intersect. Go down the steps. You may fall down a hole on the way to the stairs, but this is fine, because it will still take you the room you want to be in. Walk to the southern wall, then east. Be ready to fight Horks every other step or so; Explodet works well on them. The chest containing the Life Crest should be in plain sight. Cast Outside and Return once you have the crest.

XII. The Charm of Rubiss and Rhone Cave

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Rubiss Monolith

Items: Charm of Rubiss

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   To find Rubiss’s Monolith, return to Midenhall and board your ship. Sail south as if you were going to Osterfair. The monolith is on a tiny island that you may have already encountered. Enter it and descend the steps. After about six flights of stairs you will end up in a room whose floor is adorned with star tiles and a white square. Step onto the square to receive the Charm of Rubiss. Leave the Monolith and head back to Rhone Cave via Beran.

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Rhone Cave (Second Visit)

Items: Thunder Sword, Erdrick’s Armor, Gold, Lottery Ticket*

Note: The instructions below only cover how to find Erdrick’s Armor and the Thunder Sword along with how to locate the cave exit.

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I’ve organized this section of the walkthrough a bit differently due to the size and complexity of Rhone Cave. The following sections are goal oriented, since most players will want and need the powerful equipment in here. To make it easier to keep track of where you are, I have labeled each set of steps that the player must climb with a letter in parentheses. This way it should be easier to find your way if you have to leave the cave.

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Obtaining the Armor of Erdrick

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   The first thing we will do in this cave is find Erdrick’s Armor. You should remember the cave entrance from your first visit, I’m going to give precise instructions for this floor, so we can avoid the pits. From the starting point, take 2 steps north, then 3 steps east. This should position you next to the wall. Next, go north 7 paces, east 2 steps, 2 north, then 1 east. Four more steps north should have you standing in sight of some stairs (A) to the east, just walk east to get to the next floor.

   Head east from the steps, which will bring you to a corridor with a series of intersections. Keep moving east until you reach the third intersection, then head north to a room with a staircase (B) leading up. On the next floor, walk south, then east and follow the hallway as it turns south, ignoring the side paths that lead to empty rooms. Eventually it’ll turn east, just keep following it east to a room with some steps (C) leading up to a small chamber with another staircase (D) going to the next floor. Be careful in this room and make sure everyone is at full HP before approaching the chest. There’s a good chance you will be attacked by Green Dragons, run away if that happens. Open the chest to get Erdrick’s Armor.

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Getting the Thunder Sword

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   If you just got Erdrick’s Armor, you may want to check your resources to see if you can carry on for a while. If so, backtrack to staircase (B) but do not go down it. From staircase (B) go west a few steps, then north when you hit the wall. Follow the corridor north until you hit the northernmost wall, then turn east into an empty room that leads to another room to the east that has steps (E) leading up to a small chamber. Take staircase (F) up to the next room.

   This room is filled with giant blocks and a set of steps (G) in a room to the northeast that leads to your destination. Odds are you will fall into a pit on the way, however. This is fine though, since it will take you to the same place as staircase (G). Regardless of how you reach this massive room, walk to the southern wall, then head over to the western wall. From the corner formed by the western and southern wall, walk one pace east and one pace north to fall down another hole. You will land on top of the box that contains the mighty Thunder Sword. At this point, you should cast Outside and Return so you can rest as well as save your game.

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The Way to Rhone

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   Backtrack to staircase (E) as if you were trying to obtain the Thunder Sword again. Use staircase (F) in the small chamber to get back to the room filled with blocks. There are pits in this room that lead to the large chamber below, which is not where you want to be, so follow the instructions I provide carefully. Take 2 steps south from staircase (F) then go west 2 paces. Next, head south 4 steps and east 3 more steps. This should place the party right next to staircase (H) which will take you to the final stretch.

Note: The rooms in the next area often wrap around the map and a wrong turn will take you back to where you began or in circles. The enemies in here are very dangerous as well, so be careful.

   You will find yourself in a room with four hallways radiating out from it. Proceed down the eastern hallway, then go through the hallway to the northwest and follow it north. Walk east after you hit the wall and continue eastward when you hit the intersection. There are two paths in the next area, choose the northwest path and continue north until you hit another intersection. Go north at the intersection and continue up the northern road. Walk east when you reach the north wall, continue pushing eastward until you come to the final set of steps (I) which will take you to Rhone.

XIII. Rhone and Hargon’s Castle

   The cursed land of Rhone is a merciless place filled with creatures that can wipe your entire party out in a single turn. To make matters worse, your heroes will not be ready for the final battle until everyone is about level 25. Fortunately, the Experience and Gold here are great. There’s also a convenient place to save and rest, which should be your first destination.

a. Preparing for the Final Battle

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Rhone Monolith

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   March east from Rhone Cave until you come to the mountain range, then turn north. You should run from anything that attacks you here, especially the Gold Batboons that can wipe your entire party out with the Defeat spell. You will see the Rhone Monolith sitting on a small island in the middle of a lake. The old man inside will heal you and save your game. Save your game right away before setting out to gather experience.

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Leveling Up

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   Dragon Warrior II is infamous for the deadly monsters that inhabit Rhone. Watch out for Bullwongs, Blizzards, and Gold Batboons who cast lethal spells like Explodet, Defeat, and Sacrifice. In fact, Sacrifice will most likely wipe out your entire party if cast against you. The best way to guard against this is to save at the Monolith regularly and to do much of your experience farming south of it. You should be able to take on the final boss and his minions without much of a struggle once Moonbrooke is level 24 and the others are above level 30. The maximum level is 50, so don’t be shy about grinding for a while.

b. The Final Battle

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The Journey to Hargon’s Castle

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   Rhone is a massive area and Hargon’s Castle is on the opposite side of the continent from the Monolith. Luckily the path is simple if you know where to go. Cross the bridge west of the Monolith and proceed westward until you encounter a small mountain range that divides a forested tract of land to the north and a hilly area to the south. Take the forest path and follow it west. Eventually, the path will turn south and you will be able to see Hargon’s Castle to the east on the other side of the lake. Continue south, then east when you run into the mountains. Look for some some hills to the north after the lake ends. Head north, crossing the hills and you should see Hargon’s Castle on your left.

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Hargon’s Castle Part 1

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   Congratulations for making it this far. Hargon’s Castle may look like Castle Midenhall at first, but this is actually an illusion and none of the castle’s services will work, so don’t bother using the inn. Instead, use the Charm of Rubiss to unveil the castle’s true form. You can talk to the spirits in here if you like, but the monsters standing by the throne are best ignored, because they are Gold Batboons that will attack you. Cast Stepguard and walk over to the barrier behind the throne. Take a few steps west over the barrier until you are in the corner, then face north and use the Open spell or Jailor’s Key to unlock the hidden door.

   Take a step north onto the room and cast Stepguard again so you can safely cross the dangerous terrain in here. Take a few steps east and face the black spot in the wall. Use the Gold Key or the Open spell while facing the black wall, then step north. Cast Stepguard yet again and go north to cross the barrier. Be sure to cast Stepguard again after stepping on the white floor as you approach the square in the center of the room. Stand on the square and use the Eye of Malroth to reach the upper floor.

   Enter the chamber in the middle of the floor and go up the steps to the east. The 3rd floor is easy to navigate despite the ceiling that obscures your view, just follow the hallway south to the wall. Walk west once you come to the southern wall, then proceed north until you find the steps up to the 4th floor. On the 4th floor, walk east and take the hallway to the south when you see it. Head west when you come to the southern wall, then go north. Take a few steps east, but heal up before you enter the room, because a boss will ambush you near the steps.

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Boss: Atlas

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   The first of Hargon’s lieutenants, Atlas gets two attacks in a turn and hits hard. He can do about 50 points of damage per hit, which can mean big trouble if your levels are in the 25-30 range. It is also difficult for Moonbrooke and Cannock to damage this guy thanks to his high defense, so have them focus on healing. The Shield of Strength is a good way to heal and conserve MP, so don’t forget to use it if you have it. Have Midenhall attack and Atlas should go down after about five turns depending on your level.

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Hargon’s Castle Part 2

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Climb the steps to the fifth floor after you defeat Atlas. Walk west and stop before you hit the edge of the tower unless you want to climb back up to this floor. Heal your party and enter the last room to the north to find the steps and another boss: Bazuzu.

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Boss: Bazuzu

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   This nasty boss is the opposite of Atlas who used physical attacks. Expect Bazuzu to cast Defeat and Explodet on the party. Defeat does not seem to work very well on characters that are above level 23, but Explodet will cause a fair bit of injury to your party, even if everyone is wearing a Water Flying Cloth. If that’s not bad enough, Bazuzu is difficult to hit and has high defense, so Midenhall is probably the only hero who can harm him significantly. Keep everyone healed up and hope for the best. With some luck you can win this fight in four rounds, but it could drag on for quite a while, so be prepared for a long battle.

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Hargon’s Castle Part 3

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Ascend the stairs behind Bazuzu to reach the sixth floor. Go east, moving in a straight line from the entrance to the 6th floor and heal up before entering the next room where you will fight Zarlox.

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Boss: Zarlox

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   Zarlox likes to cast Explodet, so expect everyone to get hit for 40-60 every turn. If you are lucky, he may use his breath attack which does roughly 15-20 damage. This boss has the highest defense of the batch that you have fought so far, but it can be lowered using Moonbrooke’s Defence spell. That said, Defence seems to have little impact on how much damage Zarlox takes unless you hit him with it 3 or 4 times. More likely than not, you will need Moonbrooke and Cannock healing every turn, so don’t bother with Defence unless everyone is at full HP. Zarlox is tough, but four or five hits from Midenhall should be enough to defeat him.

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Hargon’s Castle Part 4

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Climb the steps to the east after beating Zarlox. The party will appear on the 7th floor. Cast Stepguard and go west along the barrier. Pass through the gap in the wall to the north to enter Hargon’s chamber, then talk to the sorcerer himself to initiate the final battle after making sure your party is ready.

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Boss: Hargon

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   Hargon will frequently cast Explodet on the party. Sometimes he will use his “Sweet breath” or Sleep spell and very rarely, he’ll use a melee attack that he can perform twice. Hargon also has the irritating habit of casting Healall. Despite his power, Hargon has relatively low HP and this fight should be easy. Have Cannock and Moonbrooke Parry, which will cut the damage from Explodet and save MP, since they can’t really damage this boss unless you’re a really high level. Midenhall should be able to damage Hargon enough that he goes down in about three turns, unless he manages to put Midenhall to sleep.

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Boss: Malroth

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   Use any healing items you own to restore the party to tip top shape. Try to refill your MP with the Wizard’s Ring if you have one, then take a few steps south and Malroth will appear. Malroth is a vicious opponent who will use his Scorching Flames to deal about 60 damage to every party member who does not have fire resistance. He can also use a powerful physical attack that deals roughly 90 damage to a single target and has a chance of putting its victim to sleep. Malroth can also fully heal himself with Healall, often bringing himself from the brink of death.

   Have Moonbrooke cast Defence on this boss whenever possible, because any little bit of extra damage can turn the tide of this battle. Malroth has 250 HP, so you’re going to need to hit him about four to seven times depending on your luck and level. Use Shields of Strength to heal Cannock and Moonbrooke as much as possible so you can conserve MP for healing Midenhall. If you’re really lucky,  Midenhall or Cannock (who should attack when not healing) will get a critical hit, which should end the battle quickly. If not, be ready for a long fight. It’s possible that Malroth will defeat you unless you are a high level, take some time to resupply your party and level up if this happens.

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Epilogue

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The party will be transported out of Hargon’s Castle after defeating the last boss. Return to Rhone Cave, then cast Outside to travel through it quickly and take the Monolith back to Beran. From Beran, sail back to Midenhall and talk to the king to see the ending.

3. Special Items and Equipment

   There are several special pieces of equipment and items that can be obtained through the lottery or dropped by monsters. Dragon Warrior II is not as well documented as many of the other games in the series, so there is some degree of mystery surrounding these items. I also included helpful strategies for some of the better pieces of gear. Below is a brief list of the important items that players will likely want by the end of the game and my take on them. I left out items like the Thunder Sword as well as Erdrick’s armor, Helm, and Shield, because they are inarguably the best pieces of gear for Midenhall.

I. Wizard’s Ring

Obtained From: Blizzards (Rhone) or 3 Stars in the Lottery

  This nifty item can restore about 10-20 MP on use and can be acquired very early in the game through the lottery. Using the ring can sometimes result in it breaking, but this seems to be a matter of chance and not one of a hard limit on uses. The Wizard’s Ring will become very helpful once Prince Cannock joins the party, because it will allow him to heal more frequently. Unfortunately, the ring’s predisposition to breaking makes it more of a situational item than something that should be relied on constantly.

   Obtaining a Wizard’s Ring from the lottery is fairly easy if you are patient. Gather three or four lottery tickets and save your game, then play the lottery. Reset if you fail to get a ring and you’ll have your tickets back. The lottery is likely controlled by the game’s RNG, so I recommend pausing the game, cycling through menus, or taking extra steps to tilt the odds in your favor if you are having trouble getting the ring. Blizzards in the final area, Rhone, also drop the ring, but its value is questionable by that point in the game.

II. Shield of Strength

Obtained From: Tuhn, Wellgarth, and Beran Armor Shops (21500g)

   The Shield of Strength can be equipped by Midenhall and Cannock. Upon use, it will cast a powerful healing spell (possibly Healmore) on the character that holds it. The shield’s power will work on its user even if it isn’t equipped, which means even Moonbrooke can heal herself with the shield. While it will cost nearly 65,000 gold to give all three heroes a Shield of Strength, the healing it provides makes it well worth the expenditure.

III. Mysterious Hat

Obtained From: Magic Vampirus and Bazuzu (Rhone)

   Out of all the items in DWII, the Mysterious Hat is one of the most controversial, so much so, that some players doubted its existence in the past. The hat can be acquired through an enemy drop, though it is likely extremely rare. The Mysterious Hat will boost the defense of its wearer by 4 points. It’s also rumored that the hat reduces MP usage, but I was unable to determine whether or not this is true. There has been some speculation that holding certain items will prevent the hat from dropping, but I cannot confirm this either. However, if this hypothesis is true, the Wizard’s Ring may be the determining factor in whether or not the Mysterious Hat appears in a chest left by an enemy, because I did not have a Wizard’s Ring in my possession when the hat dropped.

IV. Falcon Sword

Obtained From: Tuhn Weapon Shop (25,000g)

   More suited to Cannock than anyone else (Midenhall has access to extremely powerful weapons and Moonbrooke cannot equip it) the Falcon Sword strikes enemies twice in a single turn. While the Falcon Sword has the potential to deal more damage than the Iron Spear, enemies with high defense will shrug off its blows until Cannock attains a high level. This weapon hits groups rather than particular targets, much like a spell, which can be good or bad, depending upon the situation. Perhaps the greatest virtue of the sword is that it increases the likelihood of getting a heroic attack (critical hit) thanks to its ability to strike twice.

V. Dragon’s Potion

Obtained From: Metal Babbles

Extremely rare, this potion allows the player to save anywhere. Highly useful in areas like Rhone and Hargon’s Castle where monsters use spells that can kill the entire party instantly.

4. References and Acknowledgements

   First, I would like to thank Golden Torizio and Skater84, whose advice and observations informed this guide in addition to my own experience. Golden Torizio was also kind enough to write a very direct and helpful walkthrough for the Lighthouse, which appears in this guide. I also referred to several other walkthroughs when playing through Dragon Warrior II and highly recommend them, see the following links to visit these resources.

Visit the link below for general information on the game including maps and item lists:

http://mikesrpgcenter.com/dw2/index.html

Below is a walkthrough that also covers the basics of the game, which I left out of my own guide for the sake of brevity:

https://gamefaqs.gamespot.com/nes/587248-dragon-warrior-ii/faqs/2995

Thanks for using our Dragon Warrior II (NES) Walkthrough!

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