{"id":24643,"date":"2025-12-18T23:33:52","date_gmt":"2025-12-19T04:33:52","guid":{"rendered":"https:\/\/retromaggedon.com\/?page_id=24643"},"modified":"2025-12-18T23:33:53","modified_gmt":"2025-12-19T04:33:53","slug":"castlevania-lament-of-innocence-ps2-review","status":"publish","type":"page","link":"https:\/\/retromaggedon.com\/index.php\/castlevania-lament-of-innocence-ps2-review\/","title":{"rendered":"Castlevania: Lament of Innocence (PS2) Review"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"300\" src=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-Title-Screen-PS2.jpg\" alt=\"\" class=\"wp-image-24580\" srcset=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-Title-Screen-PS2.jpg 400w, https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-Title-Screen-PS2-300x225.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Castlevania: Lament of Innocence (PlayStation 2) Review<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><a href=\"https:\/\/retromaggedon.com\/index.php\/castlevania-lament-of-innocence-ps2\/\">Castlevania: Lament of Innocence Home Page<\/a><\/td><td><a href=\"https:\/\/retromaggedon.com\/index.php\/games-by-system\/sony-playstation-2-ps2-games\/\">PS2 Game Catalog<\/a><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><em>Castlevania: Lament of Hallways<\/em><\/p>\n\n\n\n<p>~by tankMage (December 2025)<\/p>\n\n\n\n<p><strong>Score: 83\/100 (Good)<\/strong><\/p>\n\n\n\n<p>Being a prequel, Lament of Innocence tells a tale many fans of the series are likely eager to hear. With Koji Igarashi, who has headed up a slew of Castlevnia titles, acting as director this title should have been a home run. Yet somehow, Iga and his team thought it was a good idea to pad the play time of Lament by adding dozens of long, pointless hallways to the level design. Leon Belmont spends more time running through corridors than he does fighting and it makes what could have been a frenetic, action packed adventure feel sluggish and dull.<br>Even with its poorly designed environments, Lament still has a lot to offer fans. Most importantly, it\u2019s a rare (if not sole) example of an Igavania that does not feature an experience system, which makes it feel like a bridge between the older Castlevania titles and more modern incarnations of the series. Combat is also a highlight thanks to Leon\u2019s whipping prowess, an arsenal of heart weapons, and some interesting enemies. And while the manner in which the story tries way too hard not to go in obvious directions leads to some rather silly narrative gynastics, it\u2019s entertaining enough to keep players engaged with it. Finally, the soundtrack is one of the best I\u2019ve heard on the PlayStation 2, so it\u2019s kind of worth playing just for the music\u2026though it\u2019s easy enough to find the OST online come to think of it.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"432\" src=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-3.jpg\" alt=\"\" class=\"wp-image-24585\" srcset=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-3.jpg 576w, https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-3-300x225.jpg 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/figure>\n<\/div>\n\n\n<p><em>The Belmonts get the Igarashi treatment.<\/em><\/p>\n\n\n\n<p>One thing I appreciated about the Castlevania series is that the mainline games were generally light on narrative, with a few exceptions of course. Yeah, yeah, I know people enjoy a good yarn, but how much can you feasibly squeeze out of some guy whipping Dracula in the face? For the most part the Belmonts are focused on kicking undead butt and don\u2019t waste time doing things like thinking or talking. Symphony of the Night, which Iga was involved in, brought a fair bit of story telling to the series, but it didn\u2019t feel out of place being a spin-off of about everyone\u2019s favorite sulky Dhampir.<br>At any rate, Iga brought his dramatized approach to the series with Lament, which achieved mixed results. On one hand, the prequel story brings some interesting ideas to the table and expands on the world a bit. Learning how the Vampire Killer was created was fairly satisfying among other things.<br>On the other hand, the dialogue and story are a bit too campy, even for a video game. At one point Leon says \u201cI will kill you and the night!\u201d to one of the bad guys, which is one of the goofiest lines I\u2019ve ever heard. At first I thought the devs were having a lark, but I\u2019m fairly certain this was supposed to be an epic moment for Leon.<br>Flaws aside, the extra narrative and meme worthy dialogue don\u2019t hurt the game much. That said, I can\u2019t say the plot of Lament is a win for Iga. I gotta cut Koji a break here, because writing a story with a predetermined ending which everyone is familiar with is not an enviable task, so it\u2019s fair to say he did the best he could with what he had to work with.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"432\" src=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-1.jpg\" alt=\"\" class=\"wp-image-24582\" srcset=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-1.jpg 576w, https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-1-300x225.jpg 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><figcaption class=\"wp-element-caption\">Riinaaaldo phoooone hoooome!<\/figcaption><\/figure>\n<\/div>\n\n\n<p><em>Graphics worthy of a 3D debut\u2026oh wait, there\u2019s that other 3D Castlevania game\u2026.<\/em><\/p>\n\n\n\n<p>Despite having a few problems, Lament of Innocence looks great. The environments are detailed and varied, there are some impressive lighting effects (well impressive by PS2 standards) and Leon has a slew of cool looking powers. A few of the scenes in this game are breathtaking and I\u2019m not talking about the succubus\u2026though she isn&#8217;t half bad.<br>While the graphics are pretty good, a lot of the human characters have a bad case of uncanny valley syndrome. By that I mean they look really good considering the PS2\u2019s limitations, especially compared to other games on the console, but they don\u2019t seem natural and look like creepy dolls. Some characters suffer from this problem far more than others, but it\u2019s an issue for all of them. One of the bosses, and I\u2019m not talking about the doppelganger, looks too much like Leon, so I\u2019m fairly sure they recycled his face, which is kind of lame.<\/p>\n\n\n\n<p><em>Stop interrupting my endless hallways with combat!<\/em><\/p>\n\n\n\n<p>As I said earlier, Iga and his team would have done better to make the design of the castle a bit tighter even if doing so resulted in Lament being a very short game. Nearly every room is separated from adjacent rooms by a hallway. Some corridors have monsters, but they are just as likely to be empty. Consequently, you\u2019re gonna spend a lot of time running around the castle and not in a fun way where the action flows. And trust me, there\u2019s backtracking, which makes the presence of the endless hallways even more abrasive.<br>On the bright side, the actual combat is fairly good. Leon learns a lot of moves and fighting the denizens of the castle can be fun. There\u2019s also a fair bit of exploration and puzzles to solve, though the puzzle solving aspect of the game is more of an afterthought. Leon will fight a few bosses over the course of the adventure. Some of them are fairly interesting with gimmicks the player has to figure out, but none of them are challenging as long as you have a few potions on hand. Come to think of it, there is a challenging boss that can be unlocked towards the end of the game. Unfortunately, the battle is fought in phases the first two of which are kind of tedious.<br>My favorite aspect of the game design is the orb system. Veteran Castlevania fans will remember the orbs that appear when Simon beats a boss in the first game. These orbs make an appearance in this title, but they do more than simply refill Leon\u2019s health. Equipping an orb will change the way the heart weapons function. For example, the cross turns into lightning when the white orb is active. Overall, experimenting with the orbs was fun and they made heart weapons feel extra powerful in Lament.<br>At the end of the day, Lament could have really benefited from a more conservative level design philosophy. Less space between the rooms would have made the action flow a lot better. Usually long hallways are saved for dramatic suspense type areas and that\u2019s where they belong. Of course that would have cut down on the total play time of Lament, which is why I suspect the devs have players trudging around in empty corridors in the first place. To be fair, it\u2019s also possible Iga and his team were uncertain how to approach a 3D title. Maybe they merely used the same techniques that worked for other titles and hoped the end result would turn out well.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"432\" src=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-6.jpg\" alt=\"\" class=\"wp-image-24586\" srcset=\"https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-6.jpg 576w, https:\/\/retromaggedon.com\/wp-content\/uploads\/2025\/12\/Castlevania-Lament-of-Innocence-PS2-Pic-6-300x225.jpg 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><figcaption class=\"wp-element-caption\">No Castlevania game is complete without skeletons!<\/figcaption><\/figure>\n<\/div>\n\n\n<p><em>A killer soundtrack or should I say Vampire Killer!?<\/em><\/p>\n\n\n\n<p>For a PlayStation 2 game, the soundtrack is amazing. There\u2019s easily three or four memorable songs, like the theme for the House of Sacred remains and that of the final area. Even the lesser tracks are good. Fans of Symphony of the Night will likely recognize the excellent work of Michiru Yamane who also did the Bloodstained Ritual of the Night soundtrack.<br>Lament\u2019s voice acting is competent and even surpasses the standards of it\u2019s time to some degree. Being a more modern game, Leon tends to shout a lot as he fights, which has the potential to be annoying, but they did a god job of not going overboard with the voice effects. Nothing really stands out about the performances, however.<\/p>\n\n\n\n<p><em>Miserable Menus<\/em><\/p>\n\n\n\n<p>Lament\u2019s user interface is nice when it comes to fighting, running around, and even platforming, which is not always the case when it comes to PS2 games. However, Konami decided to implement a garbage menu system called the \u201cActive Menu\u201d, though a more appropriate name would be \u201cAtrocious Menu\u201d. Pressing the Right Stick or hitting L3 brings up a window where the player can select usable items, equipment, and magical relics. On paper this seems OK, but in practice it\u2019s trash. Want to use a potion? Well you\u2019re gonna have to do it while a monster is smacking Leon around. Same goes for equipping stuff.<br>The game won\u2019t even let the player change gear or use items in the main status screen that comes up when it is paused. It\u2019s likely Iga and friends thought Lament would be too easy if you could pop potions with the game paused. Fair enough, Symphony of the Night required players to equip healing items to use them, but doing so at least happened on a normal inventory screen, so why they didn\u2019t go with what worked is baffling.<br>Why they didn\u2019t allow players to hotkey potions and other thing to the Right Stick or D-Pad is also beyond me. What\u2019s worse, Lament allows players to select orbs and relics via radial menus mapped to the Left Bumper and Trigger buttons, which really begs the question why didn\u2019t they just do that with other things? As we have it, the UI is a Frankenstien\u2019s Monster whose existence is something of a riddle. Ultimately, it\u2019s just bad regardless of why it was designed in such a way.<\/p>\n\n\n\n<p><em>Nostalgia Time!<\/em><\/p>\n\n\n\n<p>Lament and I go way back. I remember being excited for it when it was announced. I expected Symphony of the Night, but with a Belmont instead of Alucard. Then I found out it was 3D and passed. Something told me it wouldn\u2019t be good. Years later I bought it cheap after the PS3 came out and gave it a try. It was OK as far as I was concerned, but I had a ton of games to play, so it ended up on the back burner until I finally picked it up now. Uh\u2026 this story was kind of pointless come to think of it, but I guess it illustrates my feelings towards Lament well enough: It\u2019s a good game, but it\u2019s outclassed by a slew of PS2 titles.<\/p>\n\n\n\n<p><em>Final Thoughts<\/em><\/p>\n\n\n\n<p>As I said in the rambling paragraph above, I\u2019m glad I played Lament after waiting so long, but it\u2019s nothing to write home about. It\u2019s arguably the worst of the Igavania games, though that dubious award may go to the one with Juste Belmont, but it\u2019s certainly not a bad game by any means. In the end, this title is more for hardcore Castlevania fans who want to experience everything the franchise has to offer. It\u2019s certainly not a game I would show off if I were trying to convince a friend to try the series.<\/p>\n\n\n\n<p>Thanks for reading my Castlevania: Lament of Innocence review!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Castlevania: Lament of Innocence (PlayStation 2) Review Castlevania: Lament of Innocence Home Page PS2 Game Catalog Castlevania: Lament of Hallways ~by tankMage (December 2025) Score: 83\/100 (Good) Being a prequel, Lament of Innocence tells a tale many fans of the series are likely eager to hear. With Koji Igarashi, who has headed up a slew &#8230; <a title=\"Castlevania: Lament of Innocence (PS2) Review\" class=\"read-more\" href=\"https:\/\/retromaggedon.com\/index.php\/castlevania-lament-of-innocence-ps2-review\/\" aria-label=\"Read more about Castlevania: Lament of Innocence (PS2) Review\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-24643","page","type-page","status-publish"],"_links":{"self":[{"href":"https:\/\/retromaggedon.com\/index.php\/wp-json\/wp\/v2\/pages\/24643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/retromaggedon.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/retromaggedon.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/retromaggedon.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/retromaggedon.com\/index.php\/wp-json\/wp\/v2\/comments?post=24643"}],"version-history":[{"count":0,"href":"https:\/\/retromaggedon.com\/index.php\/wp-json\/wp\/v2\/pages\/24643\/revisions"}],"wp:attachment":[{"href":"https:\/\/retromaggedon.com\/index.php\/wp-json\/wp\/v2\/media?parent=24643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}